Fingerstroke time estimates for touchscreen-based mobile gaming interaction

A Lee, K Song, HB Ryu, J Kim, G Kwon - Human movement science, 2015 - Elsevier
The growing popularity of gaming applications and ever-faster mobile carrier networks have
called attention to an intriguing issue that is closely related to command input performance.
A challenging mirroring game service, which simultaneously provides game service to both
PC and mobile phone users, allows them to play games against each other with very
different control interfaces. Thus, for efficient mobile game design, it is essential to apply a
new predictive model for measuring how potential touch input compares to the PC …
以上显示的是最相近的搜索结果。 查看全部搜索结果