[PDF][PDF] Implementing a Finite Difference-Based Real-Time Sound Synthesizer Using GPUs.

MH Sosnick, WT Hsu - NIME, 2011 - Citeseer
NIME, 2011Citeseer
In this paper, we describe an implementation of a real-time sound synthesizer using Finite
Difference-based simulation of a two-dimensional membrane. Finite Difference (FD)
methods can be the basis for physics-based music instrument models that generate realistic
audio output. However, such methods are compute-intensive; large simulations cannot run
in real time on current CPUs. Many current systems now include powerful Graphics
Processing Units (GPUs), which are a good fit for FD methods. We demonstrate that it is …
Abstract
In this paper, we describe an implementation of a real-time sound synthesizer using Finite Difference-based simulation of a two-dimensional membrane. Finite Difference (FD) methods can be the basis for physics-based music instrument models that generate realistic audio output. However, such methods are compute-intensive; large simulations cannot run in real time on current CPUs. Many current systems now include powerful Graphics Processing Units (GPUs), which are a good fit for FD methods. We demonstrate that it is possible to use this method to create a usable real-time audio synthesizer.
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