constructs and renders an unconstrainedly large and 3D-grounded environment from
random noises. InfiniCity decomposes the seemingly impractical task into three feasible
modules, taking advantage of both 2D and 3D data. First, an infinite-pixel image synthesis
module generates arbitrary-scale 2D maps from the bird's-eye view. Next, an octree-based
voxel completion module lifts the generated 2D map to 3D octrees. Finally, a voxel-based …