Interactive games to promote behavior change in prevention and treatment

JL Read, SM Shortell - Jama, 2011 - jamanetwork.com
ANYONE WHO HAS OBSERVED SOMEONE DEEPLY AB-sorbed in a video game can
appreciate that use of these games is a uniquely powerful interaction. For the player, time
stands still and self-consciousness disappears. Csikszentmihalyi described this state as
“flow.” 1 His concept was exemplified by mountain climbers living in the moment of ascent or
surgeons lost in a delicate and demanding task. He could just as well have been describing
what happens when individuals engage with some of today's interactive games. Games are …
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