2,…, p N} be a set of computing agents or processes which synchronize with each other from
time to time and exchange information about themselves and others. The gossip problem is
the following: Whenever a set P⊆? meets, the processes in P must decide amongst
themselves which of them has the latest information, direct or indirect, about each agent p in
the system. We propose an algorithm to solve this problem which is finite-state and local …