LIFEisGAME: A facial character animation system to help recognize facial expressions

T Fernandes, S Alves, J Miranda, C Queirós… - … , Portugal, October 5-7 …, 2011 - Springer
T Fernandes, S Alves, J Miranda, C Queirós, V Orvalho
ENTERprise Information Systems: International Conference, CENTERIS 2011 …, 2011Springer
This article presents the LIFEisGAME project, a serious game that will help children with
ASDs to recognize and express emotions through facial expressions. The game design
tackles one of the main experiential learning cycle of emotion recognition: recognize and
mimic (game mode: build a face). We describe the technology behind the game, which focus
on a character animation pipeline and a sketching algorithm. We detailed the facial
expression analyzer that is used to calculate the score in the game. We also present a study …
Abstract
This article presents the LIFEisGAME project, a serious game that will help children with ASDs to recognize and express emotions through facial expressions. The game design tackles one of the main experiential learning cycle of emotion recognition: recognize and mimic (game mode: build a face). We describe the technology behind the game, which focus on a character animation pipeline and a sketching algorithm. We detailed the facial expression analyzer that is used to calculate the score in the game. We also present a study that analyzes what type of characters children prefer when playing a game. Last, we present a pilot study we have performed with kids with ASD.
Springer
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