[PDF][PDF] Let's Play! Or Don't? The Impact of UX and Usability on the Adoption of a Game-based Student Response System: Supplementary Materials

M Rodrigues, B Nery, M Castro, V Klisman, JC Duarte… - 2022 - scholar.archive.org
M Rodrigues, B Nery, M Castro, V Klisman, JC Duarte, B Gadelha, T Conte
2022scholar.archive.org
This technical report presents the results of usability evaluation (Cooperative Evaluation)
and UX evaluations (PrEmo and AttrakDiff). We also include planning the objectives and
tasks carried out by students and teachers during the study and the questions used in the
interviews with the teachers. We observed the usability and UX of Kahoot! from the point of
view of teachers and students. To comparatively visualize the difference in the experience of
the two profiles of platform users, we included five students and five teachers in the study …
Abstract
This technical report presents the results of usability evaluation (Cooperative Evaluation) and UX evaluations (PrEmo and AttrakDiff). We also include planning the objectives and tasks carried out by students and teachers during the study and the questions used in the interviews with the teachers. We observed the usability and UX of Kahoot! from the point of view of teachers and students. To comparatively visualize the difference in the experience of the two profiles of platform users, we included five students and five teachers in the study. We then conducted interviews with the teachers to understand the motives behind their dissatisfaction, which helped to determine which aspects related to usability and UX teachers perceived as critical while using Kahoot!
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