C Wyman - ACM SIGGRAPH 2016 Talks, 2016 - dl.acm.org
… Techniques like A-buffers, k-buffers, stochastic transparency, hybrid transparency, adaptive transparency, and multi-layeralphablending all approach the problem slightly differently …
B Barenbrug - Stereoscopic Displays and Applications XX, 2009 - spiedigitallibrary.org
… For parallax, blending should not be performed via regular alphablending, as the depth of foreground objects does not depend on alpha. The composition rule for Composite Parallax (…
… To further improve the overall quality when an erroneous merge is inevitable, we introduce a new merge operator: Note, that the recursive alphablending equation (Equation 2) can …
K Selgrad, C Reintges, D Penk, P Wagner… - Proceedings of the 19th …, 2015 - dl.acm.org
… The resulting output color is computed by using alphablending on the encountered fragments’ color and opacity values in the same way as described for merging fragments in Section …
Y Zhang, R Pajarola - Computers & Graphics, 2007 - Elsevier
… But visual realism can further be increased by adding multi-layer transparency effects such … visual multi-layer effects exploiting the GPU feature of associating different α -blending …
V Prema, G Roberts, BC Wuensche - IVCNZ, 2006 - cs.auckland.ac.nz
… In section 4 we analyse differences in perception of single- and multi-layer displays and use the results in section 5 to … We implemented this technique in OpenGL using alphablending. …
R Ishikawa, H Saito, D Kalkofen… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
… LLFF generates MPIs from the five nearest registered multiview images and renders the sparsely sampled multi-MPI with alphablending. Each MPI is, therefore, generated at each …
… To improve performance in regions where the AO variability is low, we take a similar approach to [Cantlay 2007] for rendering alphablended particles. We start with a half-resolution AO …
… If so, the contributions are weighted with front-to-back alphablending, and upon saturation the respective threads are only active for loading. Once all pixels of a sub-tile are saturated …