Physically based shading in theory and practice

S Hill, S McAuley, L Belcour, W Earl… - ACM SIGGRAPH 2020 …, 2020 - dl.acm.org
… In this talk, we describe some of the physically based shading research performed at Sucker
Punch since the release of Infamous: First Light. is work was used in the development of the …

Physically based shading in theory and practice

S McAuley, S Hill, A Martinez, R Villemin… - ACM SIGGRAPH 2013 …, 2013 - dl.acm.org
… We will go over the fundamentals behind physically based shading models, starting with a
qualitative description of the underlying physics, followed by a quantitative description of the …

[图书][B] Physically based rendering: From theory to implementation

M Pharr, W Jakob, G Humphreys - 2023 - books.google.com
rendering, it has only been widely adopted in practice over the past 15 or so years. … , a
physically based rendering system based on the ray-tracing algorithm. It is capable of rendering

[PDF][PDF] Physically Based Shading in Theory and Practice

S Hill, S McAuley, A Conty, SP Imageworks, M l Drobot… - blog.selfshadow.com
… groups at Sony Imageworks embarked on a project to review the structure of our physically
based shaders in an effort to simplify their implementation, improve quality and pave the way …

[图书][B] Physically based shader development for unity 2017

C Doppioslash - 2018 - Springer
… This book will teach you shader development and physically based shading, using Unity
as a convenient medium that keeps the effort needed to learn both within sanity thresholds. …

[PDF][PDF] Background: physics and math of shading

N Hoffman - Physically Based Shading in Theory and Practice, 2013 - neil3d.github.io
physically based shading models, starting with a qualitative description of the underlying
physics, … finally discussing how these mathematical models can be implemented for shading. …

Physically based lighting and shading models and rendering algorithms

P Comninos - … and Computer Programming Techniques for Computer …, 2006 - Springer
… In this chapter we will introduce a much more sophisticated physically based model of
light and examine how it interacts with the surfaces, volume and substance of objects in a …

[PDF][PDF] Real shading in unreal engine 4

B Karis, E Games - Proc. Physically Based Shading Theory …, 2013 - cdn2.unrealengine.com
… in improving our shading model and embrace a more physically based material workflow. …
what we could achieve through a more physically based approach to material creation and the …

[PDF][PDF] Physically-based shading models in film and game production

SP Imageworks - ACM, 2010 - webdiis.unizar.es
… In this section of the course notes, we will go over the fundamentals behind physically-based
shading models, starting with a qualitative description of the underlying physics, followed …

Real-time physics-based removal of shadows and shading from road surfaces

BA Maxwell, CA Smith, M Qraitem… - Proceedings of the …, 2019 - openaccess.thecvf.com
We present a real-time physics-based system for generating an illumination free representation
of road surfaces that maintains the distinction between asphalt and painted road …