Potentials of gamification in learning management systems: A qualitative evaluation

J Broer, A Breiter - Design for Teaching and Learning in a Networked …, 2015 - Springer
Design for Teaching and Learning in a Networked World: 10th European …, 2015Springer
Besides game-based learning, gamification is an upcoming trend in education, studied in
various empirical studies and found in many major learning management systems.
Employing a newly developed qualitative instrument for assessing gamification in a system,
we studied five popular LMS for their specific implementations. The instrument enabled
experts to extract affordances for gamification in the five categories experiential, mechanics,
rewards, goals, and social. Results show large similarities in all of the systems studied and …
Abstract
Besides game-based learning, gamification is an upcoming trend in education, studied in various empirical studies and found in many major learning management systems. Employing a newly developed qualitative instrument for assessing gamification in a system, we studied five popular LMS for their specific implementations. The instrument enabled experts to extract affordances for gamification in the five categories experiential, mechanics, rewards, goals, and social. Results show large similarities in all of the systems studied and few varieties in approaches to gamification.
Springer
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