(eg, well-being, affect, depression, and social functioning) between older adults who play
digital games compared to those older adults that do not play digital games. Analysis was
conducted on a sample of 140 independently living older adults with an average age of
77.47 years (SD= 7.31). Participants were divided into three groups (Regular, Occasional
Gamers, and Non-gamers)–60% of the sample was either a Regular or Occasional Gamer …