Successful aging through digital games: Socioemotional differences between older adult gamers and non-gamers

JC Allaire, AC McLaughlin, A Trujillo… - Computers in Human …, 2013 - Elsevier
Computers in Human Behavior, 2013Elsevier
The purpose of this investigation was to examine differences in psychological functioning
(eg, well-being, affect, depression, and social functioning) between older adults who play
digital games compared to those older adults that do not play digital games. Analysis was
conducted on a sample of 140 independently living older adults with an average age of
77.47 years (SD= 7.31). Participants were divided into three groups (Regular, Occasional
Gamers, and Non-gamers)–60% of the sample was either a Regular or Occasional Gamer …
The purpose of this investigation was to examine differences in psychological functioning (e.g., well-being, affect, depression, and social functioning) between older adults who play digital games compared to those older adults that do not play digital games. Analysis was conducted on a sample of 140 independently living older adults with an average age of 77.47years (SD=7.31). Participants were divided into three groups (Regular, Occasional Gamers, and Non-gamers) – 60% of the sample was either a Regular or Occasional Gamer. Differences among the groups were found for well-being, negative affect, social functioning, and depression with Regular and Occasional Gamers performing better, on average, than Non-gaming older adults. Findings suggest that playing may serve as a positive activity associated with successful aging.
Elsevier
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