Surface reconstruction based on lower dimensional localized Delaunay triangulation

M Gopi, S Krishnan, CT Silva - Computer Graphics Forum, 2000 - Wiley Online Library
Computer Graphics Forum, 2000Wiley Online Library
We present a fast, memory efficient algorithm that generates a manifold triangular mesh S
passing through a set of unorganized points PR 3. Nothing is assumed about the geometry,
topology or presence of boundaries in the data set except that P is sampled from a real
manifold surface. The speed of our algorithm is derived from a projection‐based approach
we use to determine the incident faces on a point. We define our sampling criteria to sample
the surface and guarantee a topologically correct mesh after surface reconstruction for such …
We present a fast, memory efficient algorithm that generates a manifold triangular mesh S passing through a set of unorganized points P R 3. Nothing is assumed about the geometry, topology or presence of boundaries in the data set except that P is sampled from a real manifold surface. The speed of our algorithm is derived from a projection‐based approach we use to determine the incident faces on a point. We define our sampling criteria to sample the surface and guarantee a topologically correct mesh after surface reconstruction for such a sampled surface. We also present a new algorithm to find the normal at a vertex, when the surface is sampled according our given criteria. We also present results of our surface reconstruction using our algorithm on unorganized point clouds of various models.
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