which was hosted by the IEEE Computational Intelligence in Games (CIG) 2017 conference.
The goal of the competition is to spur research on AI techniques for real-time strategy (RTS)
games. In this first edition, the competition received three submissions, focusing on address-
ing problems such as balancing long-term and short-term search, the use of machine
learning to learn how to play against certain opponents, and finally, dealing with partial …