influences as human-human interactions. In either real or virtual social interactions,
interactants try to maintain their personal space (PS), an ubiquitous, situative, flexible safety
zone. Building upon larger PS preferences to humans and VAs with angry facial
expressions, we extend the investigations to whole-body emotional expressions. In two
immersive settings-HMD and CAVE-66 males were approached by an either happy, angry …
Virtual-reality-based interactions with virtual agents (VAs) are likely subject to similar
influences as human-human interactions. In either real or virtual social interactions,
interactants try to maintain their personal space (PS), an ubiquitous, situative, flexible safety
zone. Building upon larger PS preferences to humans and VAs with angry facial
expressions, we extend the investigations to whole-body emotional expressions. In the
paper entitled" The Impact of a Virtual Agent's Non-Verbal Emotional Expression on a User's …