The problem of" additional content" in video games

JH Lee, J Jett, A Perti - Proceedings of the 15th ACM/IEEE-CS Joint …, 2015 - dl.acm.org
JH Lee, J Jett, A Perti
Proceedings of the 15th ACM/IEEE-CS Joint Conference on Digital Libraries, 2015dl.acm.org
Additional content for video games such as mods (modifications) or DLC (downloadable
content) are increasingly prevalent in the current video game market. For cultural heritage
institutions with video game collections, such content introduces various philosophical and
practical challenges on multiple aspects including acquisition, description, access/use, and
preservation. In this paper, we discuss these challenges and propose a solution that can
alleviate the problem of managing a digital library collection including video games with …
Additional content for video games such as mods (modifications) or DLC (downloadable content) are increasingly prevalent in the current video game market. For cultural heritage institutions with video game collections, such content introduces various philosophical and practical challenges on multiple aspects including acquisition, description, access/use, and preservation. In this paper, we discuss these challenges and propose a solution that can alleviate the problem of managing a digital library collection including video games with additional content. While our discussion and proposed solution focus on video games, they also have broader implications for cultural heritage institutions that manage other types of digital and multimedia objects with additional content as well as serial publications.
ACM Digital Library
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