behavioral effects on them. The aim of this study is to investigat the role of computer games
as part of the subculture of adolescents in their antisocial behaviors in Isfahan. Particularl
adolescent subcultures have a great influence on adolescent behavioral patterns and direct
their social behaviors in a positive and negative way. To achieve this end, from among
127817 teenagers (12-18 years old), across six educational regions of Isfahan, a sample of …