Wolverine: A wearable haptic interface for grasping in virtual reality

I Choi, EW Hawkes, DL Christensen… - 2016 IEEE/RSJ …, 2016 - ieeexplore.ieee.org
grasping virtual rigid objects in precision-based grips. Accordingly, we present the design of
a device, termed the Wolverine … The device provides the sensation of grasping a rigid object …

Wolverine: A wearable haptic interface for grasping in vr

I Choi, S Follmer - … of the 29th Annual ACM Symposium on User Interface …, 2016 - dl.acm.org
The Wolverine is a mobile, wearable haptic device designed for simulating the grasping of
rigid objects in virtual environment. In contrast to prior work on force feedback gloves, we …

Grabity: A wearable haptic interface for simulating weight and grasping in virtual reality

I Choi, H Culbertson, MR Miller, A Olwal… - … on User Interface …, 2017 - dl.acm.org
… a wearable haptic device designed to simulate kinesthetic pad opposition grip forces and
weight for grasping virtual objects … Wolverine: A wearable haptic interface for grasping in virtual

Haptic devices: Wearability-based taxonomy and literature review

A Adilkhanov, M Rubagotti, Z Kappassov - IEEE Access, 2022 - ieeexplore.ieee.org
… for better immersion into the virtual world. Thus, advancements in … and tactile sensing, and
components of haptic interfaces, … Since Wolverine uses the same passive actuation principle …

Haptic interfaces for virtual reality: Challenges and research directions

C Wee, KM Yap, WN Lim - IEEE access, 2021 - ieeexplore.ieee.org
… [28] developed a device that is worn on the fingers of the user to simulate realistic grasps in
the virtual environment called Wolverine. The device is worn on four fingers, where the base …

Overcoming challenges of controller-based and free-handed interaction in cross-reality

D Wolf - 2021 - oparu.uni-ulm.de
… to the virtual world, we apply sensors that observe these actions and interfaces that interpret
… Furthermore, the haptic sensation of grabbing an object does not vary due to the static form …

Grasping Object: Challenges and Innovations in Robotics and Virtual Reality

M Zhou, N Aburumman - arXiv preprint arXiv:2411.06244, 2024 - arxiv.org
… Follmer, “Wolverine: A wearable haptic interface for grasping in virtual reality,” in 2016
IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2016, pp. 986–993…

Grasping Objects in Immersive Virtual Reality Environments: Challenges and Current Techniques

M Zhou, N Aburumman - 2024 - bura.brunel.ac.uk
… Follmer, “Wolverine: A wearable haptic interface for grasping in virtual reality,” in 2016
IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2016, pp. 986–993…

WAL: Wearable Based on Active Lubrication for Virtual Reality

M Pontreau, S Bouchigny, S Panëels… - … Haptic Sensing and Touch …, 2024 - Springer
… , kinesthetic wearables that ensure this freedom of movement as well as various grasping
Non-modular braking force wearables such as Wolverine [6] only have two states, (ie blocked …

Costume embedded haptics with virtual reality for immersive storytelling

B Burge - Electronic Visualisation and the Arts, 2018 - scienceopen.com
… Over the decades there have been many variations of haptic peripherals to enhance
virtual … The haptic wearable and the body were used as a technology interface in VR (Tanenbaum …