Active learning augmented reality for STEAM education—A case study

J Jesionkowska, F Wild, Y Deval - Education Sciences, 2020 - mdpi.com
… facilitate the development of STEAM skills, we propose to use the task of coding Augmented
Reality games as the focus object of education. The goal of STEM education is to learn how …

[HTML][HTML] The augmented reality functions to support the STEAM education at general education institutions

N Soroko - Физико-математическое образование, 2021 - cyberleninka.ru
… The purpose of the article is to analyze the use of augmented reality to support of STEAM
education at school and highlighting the main functions of augmented reality for this. …

Toward future'mixed reality'learning spaces for STEAM education

J Birt, M Cowling - … and Mathematics Education, 2017 - openjournals.library.sydney.edu.au
augmented reality, virtual reality, 3d printing and user supplied mobile devices (collectively
referred to as mixed reality) … In the discipline areas of STEAM education, experts are expected …

The effectiveness of STEAM-based augmented reality media in improving the Quality of natural science learning in elementary school

IRW Atmojo, R Ardiansyah… - Al-Ishlah: Jurnal …, 2021 - journal.staihubbulwathan.id
… media pembelajaran augmented reality (AR) berbasis STEAM dalam pembelajaran IPA di
… Active learning augmented reality for STEAM education—A case study. Education Sciences…

Enhancing STEAM education through augmented reality: the EduAR open platform experience

D Velarde-Camaqui, R Celaya-Ramírez… - … in Education, 2024 - frontiersin.org
… demonstrated that integrating Augmented Reality (AR) into STEAM education through the …
to validated educational resources, EduAR not only enriches the educational experience but …

Augmented reality technology in enhancing learning retention and critical thinking according to STEAM program

YA Alkhabra, UM Ibrahem, SA Alkhabra - Humanities and Social …, 2023 - nature.com
… Moreover, future studies could reveal the educational benefits of augmented reality-based …
research to evaluate the educational benefits of augmented reality active learning and outline …

[PDF][PDF] The use augmented reality tools by teacher for inquiry-based approach of STEAM-education in general school

N Soroko - 2022 - lib.iitta.gov.ua
… -based approach of STEAM-education. The objective of the study is to use augmented
reality tools by teachers for inquiry-based approach of STEAM-education in their professional …

The effects of applying an augmented reality English teaching system on students' STEAM learning perceptions and technology acceptance

YS Su, CC Lai, TK Wu, CF Lai - Frontiers in Psychology, 2022 - frontiersin.org
… This is different from Chen et al.’s (2018) research, as this research used AR and in addition,
leveraged STEAM educational theories to design the game. The approach chosen for the …

Learning Management STEAM Model on Massive Open Online Courses Using Augmented Reality to Enhance Creativity and Innovation.

N Wittayakhom, P Piriyasurawong - Higher Education Studies, 2020 - ERIC
… to enhance Creativity and Innovation is the learning management that applies augmented
reality to the STEAM education process, and to act in the real world, leading to the …

The impact of augmented reality technologies for STEAM education

T Vascan - Science and education: new approaches and …, 2023 - ibn.idsi.md
… In: Science and education: new approaches and perspectives: . Selective collection of
abstracts, Ed. 25, 24-25 martie 2023, Chişinău. … This article presents some issues and …