Serious games: a new approach to foster information and practices about covid-19?

L Montalbano, L Gallo, G Ferrante, V Malizia… - Frontiers in Robotics …, 2022 - frontiersin.org
… to serious games has been considered potentially effective in enabling rapid and large-scale
dissemination of information … use of serious games to foster information and practices about …

Serious games for information literacy: a scoping review and design recommendations

AC Urban - Library hi tech, 2019 - emerald.com
… The purpose of this paper is to provide an overview of the literature on digital games
designed or adapted for information literacy instruction, as well as practical design …

Current practices in serious game research: A review from a learning outcomes perspective

P Wouters, ED Van der Spek… - … and effective practices, 2009 - igi-global.com
serious games with other instructional methods as well as studies that investigate the
effectiveness of specific game … We gave an outline of the current practices in serious games

Getting serious about serious games: Best practices for computer games in reading classrooms

EM McTigue, PH Uppstad - The Reading Teacher, 2019 - Wiley Online Library
… We have discussed six myths that relate to the use of serious games in the early grades. A …
but has seemingly not adjusted classroom use of serious games. As a consequence, we get a …

Serious games: An overview

T Susi, M Johannesson, P Backlund - 2007 - diva-portal.org
… This report discusses some issues concerning serious games, that is, (digital) games used
… and the European serious games market. This report also provides a list of serious games

Development of serious games for teaching information security courses

M Mostafa, OS Faragallah - IEEE Access, 2019 - ieeexplore.ieee.org
… six serious games with various genres for teaching information security courses and
evaluate their effectiveness as an efficient teaching tool. The study also determines which game

[HTML][HTML] Are serious games too serious? Diffusion of wearable technologies and the creation of a diffusion of serious games model

TAM Spil, V Romijnders, D Sundaram… - … journal of information …, 2021 - Elsevier
… an artefact that can help people study the diffusion of serious games. The ultimate goal of
the study is to create a serious game that can help people to improve their balance in physical …

Using serious games to manage knowledge: The SECI model perspective

O Allal-Chérif, M Makhlouf - Journal of Business Research, 2016 - Elsevier
… This research studies the contribution of serious games to … SECI models and analyzes three
serious games developed in three … of knowledge management serious games. The banking …

Towards an Analysis of the Information Practices of Actors Involved in the Field of Educational Serious Games

M Ndiaye, F Pirolli, R Cretin-Pirolli - OCCE 2024 Digitally Transformed …, 2024 - hal.science
The integration of digital technologies in education has highlighted the transformative potential
of Serious Games (SGs). This research offers a comprehensive analysis of informational …

Practical methodology for the design of educational serious games

FGM Silva - Information, 2019 - mdpi.com
game categories and skill development using serious games. However, the process of
designing a serious game … several professionals, such as game designers, programmers, and …