… The purpose of this paper is to provide an overview of the literature on digital games designed or adapted for information literacy instruction, as well as practical design …
… seriousgames with other instructional methods as well as studies that investigate the effectiveness of specific game … We gave an outline of the current practices in seriousgames …
… We have discussed six myths that relate to the use of seriousgames in the early grades. A … but has seemingly not adjusted classroom use of seriousgames. As a consequence, we get a …
… This report discusses some issues concerning seriousgames, that is, (digital) games used … and the European seriousgames market. This report also provides a list of seriousgames …
… six seriousgames with various genres for teaching information security courses and evaluate their effectiveness as an efficient teaching tool. The study also determines which game …
TAM Spil, V Romijnders, D Sundaram… - … journal of information …, 2021 - Elsevier
… an artefact that can help people study the diffusion of seriousgames. The ultimate goal of the study is to create a seriousgame that can help people to improve their balance in physical …
O Allal-Chérif, M Makhlouf - Journal of Business Research, 2016 - Elsevier
… This research studies the contribution of seriousgames to … SECI models and analyzes three seriousgames developed in three … of knowledge management seriousgames. The banking …
M Ndiaye, F Pirolli, R Cretin-Pirolli - OCCE 2024 Digitally Transformed …, 2024 - hal.science
The integration of digital technologies in education has highlighted the transformative potential of SeriousGames (SGs). This research offers a comprehensive analysis of informational …
… game categories and skill development using seriousgames. However, the process of designing a seriousgame … several professionals, such as game designers, programmers, and …