AR Cano, B Fernández‐Manjón… - … of Educational …, 2018 - Wiley Online Library
… and their context, for purposes of understanding and optimizing learning and the … of Learning Analytics in educationalvideogames is called GLA and combines the educational goals of …
AR Cano, B Fernández-Manjón… - … Games, Interaction and …, 2017 - Springer
… Educational Games are increasingly popular in teaching as they have proven to be effective learning tools. Educationalvideogames are beneficial for all kind of students but we think …
I Daoudi - Education and Information Technologies, 2022 - Springer
… Second, we show how learninganalytics can contribute to measure, evaluate and improve the usability of serious games in education (RQ2). Consequently, we propose a …
M Liu, J Kang, S Liu, W Zou, J Hodson - Serious games and edutainment …, 2017 - Springer
… Based on this study, Kerr (2015) revised the videogame and conducted another study to examine the effectiveness of the new version of the game. In another study, Cagiltay et al. (2015…
L Elaachak, A Belahbibe… - … of Electrical & …, 2015 - download.garuda.kemdikbud.go.id
… during the progression of a sequence of the videogame, and in addition they will be equipped with a system of learninganalytics that will help instructors to improve the learning …
S Rahimi, V Shute - Visualizations and dashboards for learning analytics, 2021 - Springer
… learning are important parts of learninganalytics (LA) dashboards in educational games. … By visualizing the inferences about students’ learning and showing the learninganalytics to the …
R Agus, SM Samuri - … journal of assessment in teaching and learning, 2018 - ojs.upsi.edu.my
… Tracing a little for big improvements: Application of learninganalytics and videogames for student assessment. Procedia Computer Science, 15, 203–209. https://doi.org/10.1016/j.procs.…
VE Owen, RS Baker - Handbook of game-based learning, 2019 - researchgate.net
… learning and data-driven design. This chapter presents an overview of learninganalytics and educational data mining (LA/EDM) for the analysis of nuanced game data for learning …
… Beyond making less errors, users also improved their performance in the videogame as … (taking 6% less time); and regular videogame players completed the tasks quicker (taking 12% …