Reverse pass-through vr

N Matsuda, B Wheelwright, J Hegland… - ACM SIGGRAPH 2021 …, 2021 - dl.acm.org
We introduce reverse pass-through VR, wherein a three-dimensional view of the wearer's
eyes is presented to multiple outside viewers in a perspective-correct manner, with a …

Vr social copresence with light field displays

N Matsuda, B Wheelwright, J Hegland… - ACM Transactions on …, 2021 - dl.acm.org
As virtual reality (VR) devices become increasingly commonplace, asymmetric interactions
between people with and without headsets are becoming more frequent. Existing video pass …

Project starline: A high-fidelity telepresence system

J Lawrence, R Overbeck, T Prives, T Fortes… - ACM SIGGRAPH 2024 …, 2024 - dl.acm.org
Experience Project Starline, the first photorealistic telepresence system that demonstrably
outperforms 2D videoconferencing systems, as measured by participant ratings, meeting …

ViGather: Inclusive Virtual Conferencing with a Joint Experience Across Traditional Screen Devices and Mixed Reality Headsets

H Qiu, P Streli, T Luong, C Gebhardt… - Proceedings of the ACM on …, 2023 - dl.acm.org
Teleconferencing is poised to become one of the most frequent use cases of immersive
platforms, since it supports high levels of presence and embodiment in collaborative …

Omniglobevr: A collaborative 360-degree communication system for vr

Z Li, T Teo, L Chan, G Lee, M Adcock… - Proceedings of the …, 2020 - dl.acm.org
In this paper, we present a novel collaboration tool, OmniGlobeVR, which is an asymmetric
system that supports communication and collaboration between a VR user (occupant) and …

LightBee: A self-levitating light field display for hologrammatic telepresence

X Zhang, S Braley, C Rubens, T Merritt… - Proceedings of the 2019 …, 2019 - dl.acm.org
LightBee is a novel" hologrammatic" telepresence system featuring a self-levitating light field
display. It consists of a drone that flies a projection of a remote user's head through 3D …

VR planet: interface for meta-view and feet interaction of VR contents

K Fan, L Chan, D Kato, K Minamizawa… - ACM SIGGRAPH 2016 VR …, 2016 - dl.acm.org
The emergence of head-mount-displays (HMDs) have enabled us to experience virtual
environments in an immersive mean. At the same time, omnidirectional cameras which …

Googly Eyes: Displaying User's Eyes on a Head-Mounted Display for Improved Nonverbal Communication

E Bozgeyikli, V Gomes - Extended Abstracts of the 2022 Annual …, 2022 - dl.acm.org
Virtual reality (VR) has been becoming increasingly prevalent in daily lives of humans in
various settings. One of the concerns for this technology in becoming mainstream is the …

Towards Mobile 3D Telepresence Using Head-Worn Devices and Dual-Purpose Screens

SR Soomro, O Eldes, H Urey - … on Virtual Reality and 3D User …, 2018 - ieeexplore.ieee.org
Head-mounted displays and augmented reality headsets are emerging as the future of
human-computer interaction. Such devices can display high resolution 3D images and use …

Bireality: mutually-immersive telepresence

NP Jouppi, S Iyer, S Thomas, A Slayden - Proceedings of the 12th …, 2004 - dl.acm.org
BiReality (aka Mutually-Immersive Telepresence) uses a teleoperated robotic surrogate to
provide an immersive telepresence system for face-to-face interactions. Our goal is to …