A neuronal global workspace for human-like control of a computer game character

Z Fountas, D Gamez… - 2011 IEEE Conference on …, 2011 - ieeexplore.ieee.org
This paper describes a system that uses a global workspace architecture implemented in
spiking neurons to control an avatar within the Unreal Tournament 2004 (UT2004) computer …

A neurally controlled computer game avatar with humanlike behavior

D Gamez, Z Fountas… - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
This paper describes the NeuroBot system, which uses a global workspace architecture,
implemented in spiking neurons, to control an avatar within the Unreal Tournament 2004 …

[PDF][PDF] Spiking neural networks for human-like avatar control in a simulated environment

Z Fountas - Computing Science of Imperial College London, 2011 - doc.ic.ac.uk
The primary focus of this project is the creation of an experimental platform for controlling
avatars in a game environment using spiking neural networks as well as the development of …

UT⁁ 2: Human-like behavior via neuroevolution of combat behavior and replay of human traces

J Schrum, IV Karpov… - 2011 IEEE Conference on …, 2011 - ieeexplore.ieee.org
The UT^ 2 bot, which had a humanness rating of 27.2727% in BotPrize 2010, is based on
two core ideas:(1) multiobjective neuroevolution is used to learn skilled combat behavior …

Brain-controlled NXT Robot: Tele-operating a robot through brain electrical activity

A Vourvopoulos, F Liarokapis - 2011 Third International …, 2011 - ieeexplore.ieee.org
This paper focuses on the research of human-robot interaction through tele-operation with
the help of brain-computer interfaces (BCIs). To accomplish that, a working system has been …

The memory game: Creating a human-robot interactive scenario for asimo

V Ng-Thow-Hing, J Lim, J Wormer… - 2008 IEEE/RSJ …, 2008 - ieeexplore.ieee.org
We present a human-robot interactive scenario consisting of a memory card game between
Hondapsilas humanoid robot ASIMO and a human player. The game features perception …

Agent-based virtual humans in co-space: An evaluative study

Y Kang, AH Tan, FFH Nah - 2012 IEEE/WIC/ACM International …, 2012 - ieeexplore.ieee.org
Co-Space refers to interactive virtual environment modelled after the real world in terms of
look-and-feel, functionalities and services. We have developed a 3D virtual world named …

Robobrain: A software architecture mapping the human brain

L Vasiliu, I Trochidis, C Bussler… - 2014 IEEE-RAS …, 2014 - ieeexplore.ieee.org
RoboBrain proposes a biologically inspired 'blueprint'software architecture for humanoid
robots that maps the main functions of the human brain. Given the extreme complexity of …

Concurrent checking in dedicated controllers

R Leveugle, G Saucier - … Conference on Computer Design: VLSI in …, 1989 - computer.org
Many games are populated by synthetic humanoid actors that act as autonomous agents.
The animation of humanoids in real-time applications is yet a challenge if the problem …

Development of a neuron based internet game driven by a brain-computer interface system

U Lee, SH Han, HS Kim, YB Kim… - 2006 International …, 2006 - ieeexplore.ieee.org
Have you ever imagined that you could play an internet game against an animal like a rat?
How would you feel if you lose? In the present study, we have developed an internet game …