Optimizing VR for all users through adaptive focus displays

N Padmanaban, R Konrad, EA Cooper… - ACM SIGGRAPH 2017 …, 2017 - dl.acm.org
Personal computing devices have evolved steadily, from desktops to mobile devices, and
now to emerging trends in wearable computing. Wearables are expected to be integral to …

Optimizing virtual reality for all users through gaze-contingent and adaptive focus displays

N Padmanaban, R Konrad, T Stramer… - Proceedings of the …, 2017 - National Acad Sciences
From the desktop to the laptop to the mobile device, personal computing platforms evolve
over time. Moving forward, wearable computing is widely expected to be integral to …

4‐3: Invited Paper: Gaze‐contingent Adaptive Focus Near‐eye Displays

N Padmanaban, R Konrad, EA Cooper… - … Symposium Digest of …, 2017 - Wiley Online Library
The primary device for personal computing has consistently evolved over the years, from
desktops to mobile devices, and now to the newly emerging trend of wearable computing …

Computational Near-Eye Displays: Engineering the Interface to the Digital World

G Wetzstein - Frontiers of Engineering: Reports on Leading-Edge …, 2017 - books.google.com
Many characteristics of near-eye displays that define the quality of an expearience, such as
resolution, refresh rate, contrast, and field of view, have been significantly improved in recent …

Computational focus-tunable near-eye displays

R Konrad, N Padmanaban, E Cooper… - ACM SIGGRAPH 2016 …, 2016 - dl.acm.org
Immersive virtual and augmented reality systems (VR/AR) are entering the consumer market
and have the potential to profoundly impact our society. Applications of these systems range …

Novel optical configurations for virtual reality: Evaluating user preference and performance with focus-tunable and monovision near-eye displays

R Konrad, EA Cooper, G Wetzstein - … of the 2016 CHI conference on …, 2016 - dl.acm.org
Emerging virtual reality (VR) displays must overcome the prevalent issue of visual discomfort
to provide high-quality and immersive user experiences. In particular, the mismatch between …

State of the art in perceptual VR displays

G Wetzstein, A Patney, Q Sun - Real VR–Immersive Digital Reality: How to …, 2020 - Springer
Wearable computing systems, ie virtual and augmented reality (VR/AR), are widely expected
to be the next major computing platform. These systems strive to generate perceptually …

Accommodation-invariant computational near-eye displays

R Konrad, N Padmanaban, K Molner… - ACM Transactions on …, 2017 - dl.acm.org
Although emerging virtual and augmented reality (VR/AR) systems can produce highly
immersive experiences, they can also cause visual discomfort, eyestrain, and nausea. One …

Steerable application-adaptive near eye displays

K Rathinavel, P Chakravarthula, K Akşit… - ACM SIGGRAPH 2018 …, 2018 - dl.acm.org
The design challenges of see-through near-eye displays can be mitigated by specializing an
augmented reality device for a particular application. We present a novel optical design for …

Adaptive dynamic refocusing: toward solving discomfort in virtual reality

PY Laffont, A Hasnain - ACM SIGGRAPH 2017 Emerging Technologies, 2017 - dl.acm.org
We present an approach for eliminating the vergence-accommodation conflict, a
fundamental cause of discomfort in today's Virtual Reality. We replace traditional lenses in a …