Gamification of education is still evolving. It lacks systematic studies assessing its effect in different learning contexts. Creating gamified courses is still difficult, since there is a lack of …
Gamification is an approach to motivate users of information systems by implementing game elements. Despite its potentials, the use of gamification in practice has also received …
In this paper we explore how gamification can be applied to education in order to improve student engagement. We present a study in which a college course was gamified, by …
M Rauschenberger, A Willems… - Journal of Interactive …, 2019 - learntechlib.org
Gamification is an established concept to apply game elements in different contexts to engage and motivate users. Gamification has been successfully used in various use cases …
I Glover - Edmedia+ innovate learning, 2013 - learntechlib.org
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of a learning activity to be clear. Gamification is a recent concept, primarily from the …
D Codish, G Ravid - IBM Journal of Research and Development, 2015 - ieeexplore.ieee.org
Games are not a new concept in learning. Game-based learning, simulations, and serious games are known pedagogical methods used to build on the inherent playfulness of …
B Herbert, D Charles, A Moore… - 2014 International …, 2014 - ieeexplore.ieee.org
In this paper we present a new gamified learning system called Reflex which builds on our previous research, placing greater emphasis on variation in learner motivation and …
While social networking has already demonstrated its efficiency in e-learning, gamification, which is the use of game-thinking and playful design in non-game contexts, has only shown …
J Broer, A Breiter - Design for Teaching and Learning in a Networked …, 2015 - Springer
Besides game-based learning, gamification is an upcoming trend in education, studied in various empirical studies and found in many major learning management systems …