LEGA: a LEarner-centered GAmification design framework

J Baldeón, I Rodríguez, A Puig - … of the XVII international conference on …, 2016 - dl.acm.org
In the recent years, the gamification of learning has emerged to include game-based
thinking and game mechanics within the classroom, serving the purpose of motivating and …

OneUp: Supporting practical and experimental gamification of learning

D Dicheva, K Irwin, C Dichev - International …, 2018 - journal.seriousgamessociety.org
Gamification of education is still evolving. It lacks systematic studies assessing its effect in
different learning contexts. Creating gamified courses is still difficult, since there is a lack of …

The agony of choice–analyzing user preferences regarding gamification elements in learning management systems

S Schöbel, M Söllner, JM Leimeister - 2016 - papers.ssrn.com
Gamification is an approach to motivate users of information systems by implementing game
elements. Despite its potentials, the use of gamification in practice has also received …

Improving participation and learning with gamification

G Barata, S Gama, J Jorge, D Gonçalves - Proceedings of the First …, 2013 - dl.acm.org
In this paper we explore how gamification can be applied to education in order to improve
student engagement. We present a study in which a college course was gamified, by …

Towards the use of gamification frameworks in learning environments

M Rauschenberger, A Willems… - Journal of Interactive …, 2019 - learntechlib.org
Gamification is an established concept to apply game elements in different contexts to
engage and motivate users. Gamification has been successfully used in various use cases …

Play as you learn: gamification as a technique for motivating learners

I Glover - Edmedia+ innovate learning, 2013 - learntechlib.org
Motivation can sometimes be a problem for learners, especially when they do not find the
purpose of a learning activity to be clear. Gamification is a recent concept, primarily from the …

Detecting playfulness in educational gamification through behavior patterns

D Codish, G Ravid - IBM Journal of Research and Development, 2015 - ieeexplore.ieee.org
Games are not a new concept in learning. Game-based learning, simulations, and serious
games are known pedagogical methods used to build on the inherent playfulness of …

An investigation of gamification typologies for enhancing learner motivation

B Herbert, D Charles, A Moore… - 2014 International …, 2014 - ieeexplore.ieee.org
In this paper we present a new gamified learning system called Reflex which builds on our
previous research, placing greater emphasis on variation in learner motivation and …

An empirical study comparing gamification and social networking on e-learning

L De-Marcos, A Domínguez, J Saenz-de-Navarrete… - Computers & …, 2014 - Elsevier
While social networking has already demonstrated its efficiency in e-learning, gamification,
which is the use of game-thinking and playful design in non-game contexts, has only shown …

Potentials of gamification in learning management systems: A qualitative evaluation

J Broer, A Breiter - Design for Teaching and Learning in a Networked …, 2015 - Springer
Besides game-based learning, gamification is an upcoming trend in education, studied in
various empirical studies and found in many major learning management systems …