A case study in the gamification of a university-level games development course

S O'Donovan, J Gain, P Marais - … of the South African Institute for …, 2013 - dl.acm.org
Gamification is the application of game mechanics and player incentives to non-game
environments. When designed correctly, gamification has been found to increase …

User-enjoyable learning environment based on Gamification elements

FL Khaleel, NS Ashaari, TSMT Wook… - … , and control technology …, 2015 - ieeexplore.ieee.org
The present conditions of human life are more comfortable than that in the past. A huge
number of modern technologies are available today because of the rapid development of …

A systematic mapping study of gamification models oriented to motivational characteristics

L Dalmina, JLV Barbosa, HD Vianna - Behaviour & Information …, 2019 - Taylor & Francis
Context: Gamification focuses on the improvement of users' engagement when performing
tasks by making use of game mechanics and elements in order to increase their motivations …

A systematic literature review on adaptive gamification: Components, methods, and frameworks

F Rozi, Y Rosmansyah… - … conference on electrical …, 2019 - ieeexplore.ieee.org
Nowadays, learning technologies have solved problems of distance, time, and cost in
learning. However, another problem with e-learning, which is lack of student motivation, still …

A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments

M Pessoa, M Lima, F Pires, G Haydar… - IEEE Transactions …, 2023 - ieeexplore.ieee.org
Game designers and researchers have sought to create gameful environments that consider
user preferences to increase engagement and motivation. In this sense, it is essential to …

A link between worlds: Towards a conceptual framework for bridging player and learner roles in gamified collaborative learning contexts

SS Borges, R Mizoguchi, VHS Durelli… - Advances in Social …, 2016 - Springer
Gamification has been widely used in education with mixed results. Some empirical findings
indicate that gamification can increase motivation and engagement in students; other …

The impact of gamification: A recommendation of scenarios for education

K Erenli - 2012 15th International Conference on Interactive …, 2012 - ieeexplore.ieee.org
Many students play (computer) games during leisure time. While playing those games they
adopt skills which can be easily addressed when it comes to teaching of more sophisticated …

Need-supporting gamification in education: An assessment of motivational effects over time

R Van Roy, B Zaman - Computers & Education, 2018 - Elsevier
Although many studies have focused on the potential of implementing gamification in
education, the existing literature remains inconclusive about its effectiveness. In order to …

[HTML][HTML] The effect of challenge-based gamification on learning: An experiment in the context of statistics education

NZ Legaki, N Xi, J Hamari, K Karpouzis… - International journal of …, 2020 - Elsevier
Gamification is increasingly employed in learning environments as a way to increase
student motivation and consequent learning outcomes. However, while the research on the …

Gamified Learning Theory: The Moderating role of learners' learning tendencies

N Zaric, R Roepke, V Lukarov… - International …, 2021 - journal.seriousgamessociety.org
The Gamified Learning Theory implies that gamification does not affect learning directly but
stimulates a learning-related behavior in a mediating or moderating process. A learner …