Factors to consider for tailored gamification

S Hallifax, A Serna, JC Marty, G Lavoué… - Proceedings of the …, 2019 - dl.acm.org
Gamification is widely used to foster user motivation. Recent studies show that users can be
more or less receptive to different game elements, based on their personality or player …

Automating gamification personalization to the user and beyond

L Rodrigues, AM Toda, W Oliveira… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
Personalized gamification explores user models to tailor gamification designs to mitigate
cases wherein the one-size-fits-all approach ineffectively improves learning outcomes. The …

Improving soft skills and motivation with gamification in engineering education

J Módné Takács, M Pogátsnik, T Kersánszki - International Conference on …, 2021 - Springer
Examining preferred actions within gamification can bring us closer to incorporating games
that meet student needs into lectures, strengthening students' motivation and more active …

[PDF][PDF] From gamification to gameful design and gameful experience in learning

C Dichev, D Dicheva, G Angelova… - Cybernetics and …, 2014 - sciendo.com
Learning is a goal driven social activity determined by motivational factors. To be able to
efficiently gamify learning for improved student motivation and engagement, the educators …

[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

Adapting gamified learning systems using educational data mining techniques

LF Daghestani, LF Ibrahim… - Computer …, 2020 - Wiley Online Library
Artificial intelligence (AI) provides opportunities to improve the effectiveness of e‐learning by
increasing students' engagement. Adaptive e‐learning uses AI to support individual learners …

[PDF][PDF] Gamification in education: Real benefits or edutainment

J Rabah, R Cassidy, R Beauchemin - 17th European Conference …, 2018 - researchgate.net
Gamification of learning–the application of game design elements to learning activities–is
currently a hot, if controversial, trend in education. Proponents of gamification, on the one …

[PDF][PDF] A gamified e-learning design model to promote and improve learning

RI Malas, TM Hamtini - International Review on Computers and …, 2016 - researchgate.net
Gamification is a relatively new concept still not discussed extensively in academic studies
and research. It has been defined as the use of gaming elements and mechanics in …

[HTML][HTML] The effects of gamification in online learning environments: A systematic literature review

A Antonaci, R Klemke, M Specht - Informatics, 2019 - mdpi.com
Gamification has recently been presented as a successful strategy to engage users, with
potential for online education. However, while the number of publications on gamification …

A course gamification platform supporting student motivation and engagement

D Dicheva, K Irwin, C Dichev… - … Conference on Web and …, 2014 - ieeexplore.ieee.org
Gamification-the use of game design elements in non-game contexts-has seen rapid
adoption in various areas in recent years. Its application in education is particularly …