Enhancement of the ARCS model for gamification of learning

WMAFW Hamzah, NH Ali, MYM Saman… - … Conference on User …, 2014 - ieeexplore.ieee.org
ARCS model is a motivational design model for learning environments to stimulate and
sustain learner motivation using the problem-solving approach. The ARCS model often used …

Planning gamification strategies based on user characteristics and dm: A gender-based case study

AM Toda, W Oliveira, L Shi, II Bittencourt… - arXiv preprint arXiv …, 2019 - arxiv.org
Gamification frameworks can aid in gamification planning for education. Most frameworks,
however, do not provide ways to select, relate or recommend how to use game elements, to …

Personalization improves gamification: Evidence from a mixed-methods study

L Rodrigues, PT Palomino, AM Toda… - Proceedings of the …, 2021 - dl.acm.org
Personalization of gamification is an alternative to overcome the shortcomings of the one-
size-fits-all approach, but the few empirical studies analyzing its effects do not provide …

User-centered gamification for e-learning systems: A quantitative and qualitative analysis of its application

ACT Klock, I Gasparini… - Interacting with Computers, 2019 - academic.oup.com
Gamification applies game elements in non-game contexts to improve users' experience.
One of the contexts that have mostly taken advantage of gamification is the educational one …

[PDF][PDF] Gamification in E-Learning: Introducing Gamified Design Elements into E-Learning Systems.

D Strmecki, A Bernik, D Radosevic - J. Comput. Sci., 2015 - academia.edu
Gamification is the usage of game mechanics, dynamics, aesthetics and game thinking in
non-game systems. Its main objective is to increase user's motivation, experience and …

The cognitive and social motivational affordances of gamification in e-learning environment

S Abu-Dawood - 2016 IEEE 16th International Conference on …, 2016 - ieeexplore.ieee.org
This paper explores the cognitive and social motivational affordances of gamification in e-
learning environment. The cognitive motivational affordances are factors that enhance the …

[PDF][PDF] Everybody is playing the game, but nobody's rules are the same”: Towards adaptation of gamification based on users' characteristics

ACT Klock, I Gasparini, MS Pimenta… - Bulletin of the IEEE …, 2015 - researchgate.net
Nowadays it is usual to implement game elements and design in non-game contexts to
promote users motivation and engagement. This process is called gamification. However …

[PDF][PDF] Game-based learning in tertiary education: A new learning experience for the generation Z

D Ding, C Guan, Y Yu - International Journal of Information and Education …, 2017 - ijiet.org
Game-based learning pedagogy has received widespread attention in recent years due to
its conceivable potential in adapting to the evolving needs from the “Net Generation”, or …

[HTML][HTML] Towards a motivational design? Connecting gamification user types and online learning activities

K Bovermann, TJ Bastiaens - Research and Practice in Technology …, 2020 - Springer
Motivation is a crucial factor for students' learning behavior and plays a key role in the
concept of gamification to foster students' motivation through specific gamification …

Effects of gender and personality differences on students' perception of game design elements in educational gamification

M Denden, A Tlili, F Essalmi, M Jemni, NS Chen… - International Journal of …, 2021 - Elsevier
While many studies have reported the effectiveness of gamification in motivating students
and making learning more fun, some others have reported contradictory findings regarding …