Gamification frameworks can aid in gamification planning for education. Most frameworks, however, do not provide ways to select, relate or recommend how to use game elements, to …
Personalization of gamification is an alternative to overcome the shortcomings of the one- size-fits-all approach, but the few empirical studies analyzing its effects do not provide …
Gamification applies game elements in non-game contexts to improve users' experience. One of the contexts that have mostly taken advantage of gamification is the educational one …
Gamification is the usage of game mechanics, dynamics, aesthetics and game thinking in non-game systems. Its main objective is to increase user's motivation, experience and …
S Abu-Dawood - 2016 IEEE 16th International Conference on …, 2016 - ieeexplore.ieee.org
This paper explores the cognitive and social motivational affordances of gamification in e- learning environment. The cognitive motivational affordances are factors that enhance the …
Nowadays it is usual to implement game elements and design in non-game contexts to promote users motivation and engagement. This process is called gamification. However …
D Ding, C Guan, Y Yu - International Journal of Information and Education …, 2017 - ijiet.org
Game-based learning pedagogy has received widespread attention in recent years due to its conceivable potential in adapting to the evolving needs from the “Net Generation”, or …
K Bovermann, TJ Bastiaens - Research and Practice in Technology …, 2020 - Springer
Motivation is a crucial factor for students' learning behavior and plays a key role in the concept of gamification to foster students' motivation through specific gamification …
While many studies have reported the effectiveness of gamification in motivating students and making learning more fun, some others have reported contradictory findings regarding …