Omniglobevr: A collaborative 360-degree communication system for vr

Z Li, T Teo, L Chan, G Lee, M Adcock… - Proceedings of the …, 2020 - dl.acm.org
In this paper, we present a novel collaboration tool, OmniGlobeVR, which is an asymmetric
system that supports communication and collaboration between a VR user (occupant) and …

OmniGlobeVR: A collaborative 360 communication system for VR

Z Li, L Chan, T Teo, H Koike - Extended Abstracts of the 2020 CHI …, 2020 - dl.acm.org
In this paper, we propose OmniGlobeVR, a novel collaboration tool based on an asymmetric
cooperation system that supports communication and cooperation between a VR user …

WebTransceiVR: Asymmetrical communication between multiple VR and non-VR users online

H Lyu, C Vachha, Q Chen, O Pyrinis, A Liou… - CHI Conference on …, 2022 - dl.acm.org
Increasing adoption of Virtual Reality (VR) systems in various fields has created the need for
collaborative work and communication. Today, asymmetric communication between a VR …

SPARC: Shared Perspective with Avatar Distortion for Remote Collaboration in VR

J Simões, A Maciel, C Moreira, J Jorge - arXiv preprint arXiv:2406.05209, 2024 - arxiv.org
Telepresence VR systems allow for face-to-face communication, promoting the feeling of
presence and understanding of nonverbal cues. However, when discussing virtual 3D …

Watching 360 videos together

A Tang, O Fakourfar - Proceedings of the 2017 CHI Conference on …, 2017 - dl.acm.org
360° videos are made using omnidirectional cameras that capture a sphere around the
camera. Viewers get an immersive experience by freely changing their field of view around …

TransceiVR: Bridging asymmetrical communication between VR users and external collaborators

B Thoravi Kumaravel, C Nguyen, S DiVerdi… - Proceedings of the 33rd …, 2020 - dl.acm.org
Virtual Reality (VR) users often need to work with other users, who observe them outside of
VR using an external display. Communication between them is difficult; the VR user cannot …

Let's face it: Influence of facial expressions on social presence in collaborative virtual reality

S Kimmel, F Jung, A Matviienko, W Heuten… - Proceedings of the 2023 …, 2023 - dl.acm.org
As the world becomes more interconnected, physical separation between people increases.
Existing collaborative Virtual Reality (VR) applications, designed to bridge this distance, are …

Social VR platform: Building 360-degree shared VR spaces

SNB Gunkel, M Prins, H Stokking… - Adjunct publication of the …, 2017 - dl.acm.org
Virtual Reality (VR) and 360-degree video are set to become part of the future social
environment, enriching and enhancing the way we share experiences and collaborate …

OmniGlobe: An interactive I/O system for symmetric 360-degree video communication

Z Li, S Miyafuji, E Wu, H Kuzuoka… - Proceedings of the …, 2019 - dl.acm.org
Video communication systems have been suffered from the narrow field of view. To solve
this limitation, one study proposed symmetric 360° video communication system by …

Finally a case for collaborative vr? the need to design for remote multi-party conversations

A Bleakley, V Wade, BR Cowan - Proceedings of the 2nd Conference on …, 2020 - dl.acm.org
Amid current social distancing measures requiring people to work from home, there has
been renewed interest on how to effectively converse and collaborate remotely utilizing …