Physically based shading in theory and practice

S McAuley, S Hill, A Martinez, R Villemin… - ACM SIGGRAPH 2013 …, 2013 - dl.acm.org
Physically based shading is increasingly important in both film and game production. By
adhering to physically based, energy-conserving shading models, one can easily create …

Practical physically-based shading in film and game production

S McAuley, S Hill, N Hoffman, Y Gotanda… - ACM SIGGRApH 2012 …, 2012 - dl.acm.org
Physically based shading is increasingly important in both film and game production. By
adhering to physically based, energy-conserving shading models, one can easily create …

[PDF][PDF] Background: physics and math of shading

N Hoffman - Physically Based Shading in Theory and Practice, 2013 - neil3d.github.io
In this section of the course notes, we will go over the fundamentals behind physically based
shading models, starting with a qualitative description of the underlying physics, followed by …

[PDF][PDF] Physically-based shading at disney

B Burley, WDA Studios - Acm Siggraph, 2012 - media.disneyanimation.com
Following our success with physically based hair shading on Tangled [27], we began
considering physically based shading models for a broader range of materials. With the …

[图书][B] Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes

JP Doran, A Zucconi - 2018 - books.google.com
Bring realism to your games by mastering post-processing effects and advanced shading
techniques in Unity 2018 Key Features Learn the secrets of creating AAA quality shaders …

[PDF][PDF] Physically based lighting at pixar

C Hery, R Villemin, PA Studios - Physically Based Shading'SIGGRAPH …, 2013 - Citeseer
For Monsters University and more recently for The Blue Umbrella, the lighting pipeline at
Pixar was completely rewritten and switched to a physically based and ray-traced system …

[图书][B] Real-Time Shading

M Olano, J Hart, W Heidrich, M McCool - 2002 - books.google.com
This book covers real-time shading systems, their design and how they work. Procedural
shading, long valued for off-line rendering and production animation is now possible on …

[图书][B] Advanced lighting and materials with shaders

K Dempski, E Viale - 2005 - books.google.com
The world around us is filled with subtle lighting effects, but until recently it was not possible
to duplicate these real-world effects in computer games because of the limits of consumer …

Dynamic stylized shading primitives

D Vanderhaeghe, R Vergne, P Barla… - Proceedings of the ACM …, 2011 - dl.acm.org
Shading appearance in illustrations, comics and graphic novels is designed to convey
illumination, material and surface shape characteristics at once. Moreover, shading may …

[图书][B] Unity Shaders and Effects Cookbook

K Lammers - 2013 - dl.acm.org
Discover how to make your Unity projects look stunning with Shaders and screen effects
Overview Learn the secrets of creating AAA quality Shaders without having to write long …