The arcade learning environment: An evaluation platform for general agents

MG Bellemare, Y Naddaf, J Veness… - Journal of Artificial …, 2013 - jair.org
In this article we introduce the Arcade Learning Environment (ALE): both a challenge
problem and a platform and methodology for evaluating the development of general, domain …

Minatar: An atari-inspired testbed for thorough and reproducible reinforcement learning experiments

K Young, T Tian - arXiv preprint arXiv:1903.03176, 2019 - arxiv.org
The Arcade Learning Environment (ALE) is a popular platform for evaluating reinforcement
learning agents. Much of the appeal comes from the fact that Atari games demonstrate …

Agent57: Outperforming the atari human benchmark

AP Badia, B Piot, S Kapturowski… - International …, 2020 - proceedings.mlr.press
Atari games have been a long-standing benchmark in the reinforcement learning (RL)
community for the past decade. This benchmark was proposed to test general competency …

Deep learning for real-time Atari game play using offline Monte-Carlo tree search planning

X Guo, S Singh, H Lee, RL Lewis… - Advances in neural …, 2014 - proceedings.neurips.cc
The combination of modern Reinforcement Learning and Deep Learning approaches holds
the promise of making significant progress on challenging applications requiring both rich …

Pettingzoo: Gym for multi-agent reinforcement learning

J Terry, B Black, N Grammel… - Advances in …, 2021 - proceedings.neurips.cc
This paper introduces the PettingZoo library and the accompanying Agent Environment
Cycle (" AEC") games model. PettingZoo is a library of diverse sets of multi-agent …

Revisiting the arcade learning environment: Evaluation protocols and open problems for general agents

MC Machado, MG Bellemare, E Talvitie… - Journal of Artificial …, 2018 - jair.org
The Arcade Learning Environment (ALE) is an evaluation platform that poses the challenge
of building AI agents with general competency across dozens of Atari 2600 games. It …

[PDF][PDF] Frame skip is a powerful parameter for learning to play atari

A Braylan, M Hollenbeck, E Meyerson… - Workshops at the …, 2015 - cdn.aaai.org
We show that setting a reasonable frame skip can be critical to the performance of agents
learning to play Atari 2600 games. In all of the six games in our experiments, frame skip is a …

The mario ai benchmark and competitions

S Karakovskiy, J Togelius - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
This paper describes the Mario AI benchmark, a game-based benchmark for reinforcement
learning algorithms and game AI techniques developed by the authors. The benchmark is …

Reinforcement learning for improving agent design

D Ha - Artificial life, 2019 - direct.mit.edu
In many reinforcement learning tasks, the goal is to learn a policy to manipulate an agent,
whose design is fixed, to maximize some notion of cumulative reward. The design of the …

Contingency-aware exploration in reinforcement learning

J Choi, Y Guo, M Moczulski, J Oh, N Wu… - arXiv preprint arXiv …, 2018 - arxiv.org
This paper investigates whether learning contingency-awareness and controllable aspects
of an environment can lead to better exploration in reinforcement learning. To investigate …