Gamification as a mean of driving online consumer behaviour: SOR model perspective

R Gatautis, E Vitkauskaite, A Gadeikiene… - Engineering …, 2016 - inzeko.ktu.lt
Gamification recently attracted attention from practitioners and researchers aiming to gain
understanding about gamification applicability. According to forecasts of various market …

Gamification and online consumer decisions: Is the game over?

S Tobon, JL Ruiz-Alba, J García-Madariaga - Decision Support Systems, 2020 - Elsevier
Consumption can be more than just a necessity; it can become a leisure activity. With the
emergence of e-commerce and social media, products and services are just one click away; …

Gamification in E-commerce: A comprehensive review of literature

A Behl, P Sheorey, A Pal, AKV Veetil… - Journal of Electronic …, 2020 - igi-global.com
With the advent of technology and with growing occupancy of the people towards it, online
shopping has become the need of the hour. With heavy discounts floating over the e …

A systematic mapping study of gamification models oriented to motivational characteristics

L Dalmina, JLV Barbosa, HD Vianna - Behaviour & Information …, 2019 - Taylor & Francis
Context: Gamification focuses on the improvement of users' engagement when performing
tasks by making use of game mechanics and elements in order to increase their motivations …

The great game of business: Advancing knowledge on gamification in business contexts

NV Wünderlich, A Gustafsson, J Hamari… - Journal of Business …, 2020 - Elsevier
Gamification is a rather significant trend in recent years. It builds on the emotional and
involving qualities of gaming but may not entail a full-fledged game. Gamification exists in a …

Engaging shoppers through mobile apps: the role of gamification

F De Canio, M Fuentes-Blasco… - International Journal of …, 2021 - emerald.com
Purpose The purpose of this paper is to examine the influence of several intrinsic
motivations driving consumers' intention to buy using a mobile app, namely: shopping …

Gamification and the online retail experience

V Insley, D Nunan - International Journal of Retail & Distribution …, 2014 - emerald.com
Purpose–As online retailing grows in importance there is increasing interest in the online
customer experience. The purpose of this paper is to explore the role of gamification, the use …

The impacts of gamification designs on consumer purchase: A use and gratification theory perspective

T Che, Y Peng, Q Zhou, A Dickey, F Lai - Electronic Commerce Research …, 2023 - Elsevier
Gamification design in e-commerce ecosystems has developed rapidly, attracting scholars'
and managers' attention. The E-commerce ecosystem includes multiple players, including …

Evaluating the role of gamification and flow in e-consumers: millennials versus generation X

A García-Jurado, P Castro-González… - Kybernetes, 2019 - emerald.com
Purpose This research has three main objectives. First, it examines influence of gamification
on the behavioral intention to use an e-commerce platform. Second, it analyzes the role of …

A systematic mapping study on gamification applied to e-marketing

F Noorbehbahani, F Salehi, RJ Zadeh - Journal of Research in …, 2019 - emerald.com
Purpose Today, marketing has evolved due to the emergence of new electronic
technologies and has shifted to e-marketing. Meanwhile, the gamification and gamified …