Source models of network game traffic

MS Borella - computer communications, 2000 - Elsevier
We study the traffic generated by sessions of a popular multi-player network game. Our
analysis indicates that empirical game traffic can be characterized well by certain analytical …

A traffic characterization of popular on-line games

W Feng, F Chang, W Feng… - IEEE/ACM Transactions …, 2005 - ieeexplore.ieee.org
This paper describes the results of the first comprehensive analysis of a range of popular on-
line, multiplayer, game servers. The results show that the traffic behavior of these servers is …

Network game traffic modelling

J Färber - Proceedings of the 1st workshop on Network and …, 2002 - dl.acm.org
A significant share of today's Internet traffic is generated by network gaming. This kind of
traffic is interesting in regard to it's market potential as well as to it's real time requirements …

Provisioning on-line games: A traffic analysis of a busy counter-strike server

W Feng, F Chang, W Feng, J Walpole - Proceedings of the 2nd ACM …, 2002 - dl.acm.org
This paper describes the results of a 500 million packet trace of a popular on-line, multi-
player, game server. The results show that the traffic behavior of this heavily loaded game …

A synthetic traffic model for Quake3

T Lang, P Branch, G Armitage - Proceedings of the 2004 ACM SIGCHI …, 2004 - dl.acm.org
This paper presents our development of a synthetic traffic model for the interactive online
computer game Quake3. The goal is a traffic model that can be used by researchers and …

Modeling player session times of on-line games

F Chang, W Feng - Proceedings of the 2nd workshop on Network and …, 2003 - dl.acm.org
One of the most important aspects in determining the global traffic characteristics of on-line
games is to model the traffic behavior of the client. While modeling the client ON-OFF times …

An analysis of multi-player network games traffic

RA Bangun, E Dutkiewicz… - 1999 IEEE Third …, 1999 - ieeexplore.ieee.org
Multi-player network games (also known as multi-player online games) are rapidly
becoming a significant contributor to overall Internet traffic. However, the characteristics of …

A traffic model for the Xbox game Halo 2

S Zander, G Armitage - Proceedings of the international workshop on …, 2005 - dl.acm.org
This paper analyses the traffic characteristics of, and proposes a traffic model for, the Xbox
game Halo 2. Our goal is to help players and network providers to estimate the amount of …

Modelling user behaviour in networked games

T Henderson, S Bhatti - Proceedings of the ninth ACM international …, 2001 - dl.acm.org
In this paper we attempt to gain an understanding of the behaviour of users in a multipoint,
interactive communication scenario. In particular, we wish to understand the dynamics of …

On the performance of OnLive thin client games

M Claypool, D Finkel, A Grant, M Solano - Multimedia systems, 2014 - Springer
Computer games stand to benefit from “cloud” technology by doing heavy-weight, graphics-
intensive computations at the server, sending only the visual game frames down to a thin …