Provisioning on-line games: A traffic analysis of a busy counter-strike server

W Feng, F Chang, W Feng, J Walpole - Proceedings of the 2nd ACM …, 2002 - dl.acm.org
This paper describes the results of a 500 million packet trace of a popular on-line, multi-
player, game server. The results show that the traffic behavior of this heavily loaded game …

A traffic characterization of popular on-line games

W Feng, F Chang, W Feng… - IEEE/ACM Transactions …, 2005 - ieeexplore.ieee.org
This paper describes the results of the first comprehensive analysis of a range of popular on-
line, multiplayer, game servers. The results show that the traffic behavior of these servers is …

[PDF][PDF] Measurement-based characterization of a collection of on-line games

C Chambers, W Feng, S Sahu, D Saha - Proceedings of the 5th ACM …, 2005 - usenix.org
On-line games are a rapidly growing Internet application. Because of the cost in supporting
on-line games and the unpredictable load on servers, companies are moving toward …

Source models of network game traffic

MS Borella - computer communications, 2000 - Elsevier
We study the traffic generated by sessions of a popular multi-player network game. Our
analysis indicates that empirical game traffic can be characterized well by certain analytical …

Network analysis of counter-strike and starcraft

M Claypool, D LaPoint… - Conference Proceedings of …, 2003 - ieeexplore.ieee.org
Network games are becoming increasingly popular, but their traffic patterns have received
little attention from the academic research community. A better understanding of network …

On the performance of OnLive thin client games

M Claypool, D Finkel, A Grant, M Solano - Multimedia systems, 2014 - Springer
Computer games stand to benefit from “cloud” technology by doing heavy-weight, graphics-
intensive computations at the server, sending only the visual game frames down to a thin …

[图书][B] Networking and online games: understanding and engineering multiplayer Internet games

G Armitage, M Claypool, P Branch - 2006 - books.google.com
The computer game industry is clearly growing in the direction of multiplayer, online games.
Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP …

Network game traffic modelling

J Färber - Proceedings of the 1st workshop on Network and …, 2002 - dl.acm.org
A significant share of today's Internet traffic is generated by network gaming. This kind of
traffic is interesting in regard to it's market potential as well as to it's real time requirements …

The effects of loss and latency on user performance in unreal tournament 2003®

T Beigbeder, R Coughlan, C Lusher, J Plunkett… - Proceedings of 3rd …, 2004 - dl.acm.org
The growth in the popularity of interactive network games has increased the importance of a
better understanding of the effects of packet loss and latency on user performance. While …

An analysis of multi-player network games traffic

RA Bangun, E Dutkiewicz… - 1999 IEEE Third …, 1999 - ieeexplore.ieee.org
Multi-player network games (also known as multi-player online games) are rapidly
becoming a significant contributor to overall Internet traffic. However, the characteristics of …