Game-based learning platform and its effects on present tense mastery: Evidence from an ESL classroom

MI Idris, NEM Said, KH Tan - International Journal of Learning …, 2020 - ijlter.myres.net
In the 21st century, gamified learning is found to be essential for educators to assist students
in achieving mastery of English grammar because the English language proficiency of Asian …

Improving ESL learners' grammar with gamified-learning

H Hashim, RM Rafiq, M Md Yunus - Arab World English Journal …, 2019 - papers.ssrn.com
Abstract Aligning with the Industrial Revolution 4.0, an abundance of high-tech inventions
has embarked their pavements in the educational field. Despite being under the 21st …

Memory Stay Or Stray?: Irregular Verbs Learning Using Kahoot!

M Md Yunus… - Arab World English …, 2019 - papers.ssrn.com
Even though gamification has been lingering for years now, its popularity has been rising
ever since. In fact, across disciplines and contexts, the amplification of 21st century learning …

Gamification in English as second language learning in secondary education aged between 11-18: A systematic review between 2013-2020

G Kaya, HC Sagnak - International Journal of Game-Based Learning …, 2022 - igi-global.com
Since gamification has strengthened its place in education over the years, it is frequently
preferred in English as a Second Language Learning. This study aims to investigate the …

Gamified learning: Are vietnamese EFL learners ready yet?

H Phuong - International Journal of Emerging Technologies in …, 2020 - learntechlib.org
Given the strong empirical evidence in the field of education that confirms the relationship
between the application of game elements and increased learning motivation, gamification …

Language Learning in the 21st Century: Malaysian ESL Students' Perceptions of Kahoot!

DAL Tan, BC Lee, M Ganapathy… - Research Anthology on …, 2022 - igi-global.com
Kahoot! is a gaming system designed for interactive learning and can be utilised for students
of all ages. The present study involved two groups of Malaysian ESL students (n= 57) …

Gamification in EFL classroom to support teaching and learning in 21st century

IS Redjeki, R Muhajir - JEES (Journal of English Educators …, 2021 - jees.umsida.ac.id
In the 21st century, the use of games becomes a trend within adults and youngsters and has
recently obtained a massive notice of academics, educators, and practitioners. Gamification …

Gamifying ESL Classrooms through Gamified Teaching and Learning.

NS Yaccob, SFA Rahman, SNA Mohamad… - Arab World English …, 2022 - ERIC
Modern trends lead to innovative technologies in education, including the birth of digital and
gamified learning or gamification. In English language classrooms, meaningful teaching and …

Communicative game-based learning in EFL grammar class: Suggested activities and students' perception

R Fithriani - JEELS (Journal of English Education …, 2018 - jurnalfaktarbiyah.iainkediri.ac.id
The role of grammar instruction is inevitably important for second and/or foreign language
mastery. Unfortunately, in practice, many English teachers in foreign language contexts such …

The utilization of mobile-assisted gamification for vocabulary learning: Its efficacy and perceived benefits

R Fithriani - Computer-Assisted Language Learning Electronic …, 2021 - callej.org
Research revealing the educational values of gamification in English as a Foreign
Language (EFL) education has proliferated in the last decade. However, these studies have …