H Hashim, RM Rafiq, M Md Yunus - Arab World English Journal …, 2019 - papers.ssrn.com
Abstract Aligning with the Industrial Revolution 4.0, an abundance of high-tech inventions has embarked their pavements in the educational field. Despite being under the 21st …
M Md Yunus… - Arab World English …, 2019 - papers.ssrn.com
Even though gamification has been lingering for years now, its popularity has been rising ever since. In fact, across disciplines and contexts, the amplification of 21st century learning …
G Kaya, HC Sagnak - International Journal of Game-Based Learning …, 2022 - igi-global.com
Since gamification has strengthened its place in education over the years, it is frequently preferred in English as a Second Language Learning. This study aims to investigate the …
H Phuong - International Journal of Emerging Technologies in …, 2020 - learntechlib.org
Given the strong empirical evidence in the field of education that confirms the relationship between the application of game elements and increased learning motivation, gamification …
Kahoot! is a gaming system designed for interactive learning and can be utilised for students of all ages. The present study involved two groups of Malaysian ESL students (n= 57) …
IS Redjeki, R Muhajir - JEES (Journal of English Educators …, 2021 - jees.umsida.ac.id
In the 21st century, the use of games becomes a trend within adults and youngsters and has recently obtained a massive notice of academics, educators, and practitioners. Gamification …
Modern trends lead to innovative technologies in education, including the birth of digital and gamified learning or gamification. In English language classrooms, meaningful teaching and …
R Fithriani - JEELS (Journal of English Education …, 2018 - jurnalfaktarbiyah.iainkediri.ac.id
The role of grammar instruction is inevitably important for second and/or foreign language mastery. Unfortunately, in practice, many English teachers in foreign language contexts such …
R Fithriani - Computer-Assisted Language Learning Electronic …, 2021 - callej.org
Research revealing the educational values of gamification in English as a Foreign Language (EFL) education has proliferated in the last decade. However, these studies have …