Towards the gamification of assistive technology for professionals with severe impairments

VE Contreras, G Gómez… - … conference on virtual …, 2019 - ieeexplore.ieee.org
This paper reports on a study commissioned by OceanBrowser Ltd, developers of OB3, a
collaborative e-learning application for online study in Higher Education. OB3 is designed to …

Cognitive Disabilities and Accessibility-Pushing the Boundaries of Inclusion Using Digital Technologies and Accessible eLearning Environments: Introduction to the …

S Dirks, C Bühler, C Edler, K Miesenberger… - … Helping People with …, 2020 - Springer
The aim of this session is to bring together researchers and developers who are engaged in
the development and evaluation of digital technologies and e-learning environments to …

Situated Ability: A Case from Higher Education on Digital Learning Environments

D Saplacan - Universal Access in Human-Computer Interaction …, 2020 - Springer
Universal Design (UD) is often associated with disability studies. However, UD is not about
disabilities, but about designing for as many people as possible. Traditionally, disability …

Completion, comments and repurposing a digital accessibility MOOC

EA Draffan, M Leon, A James, S Aljaloud… - … Helping People with …, 2018 - Springer
Abstract The 'massive'and 'open'nature of Massive Open Online Courses (MOOCs) can
provide powerful dissemination tools to raise awareness of topics in need of public attention …

Virtualized Collaborative Learning Environment In The Process of Teaching People with Disabilities

M Sivý, B Sobota, Š Korečko… - 2019 17th International …, 2019 - ieeexplore.ieee.org
At the Department of Computers and Informatics, Faculty of Electrical Engineering and
Informatics TU Kosice (DCI FEEI TU Košice) students can study virtual reality technologies …

[图书][B] Advances in Usability, User Experience, Wearable and Assistive Technology: Proceedings of the AHFE 2020 Virtual Conferences on Usability and User …

T Ahram, C Falcão - 2020 - books.google.com
This book addresses emerging issues in usability, interface design, human–computer
interaction, user experience and assistive technology. It highlights research aimed at …

Where Are we with Inclusive Digital Further Education? Accessibility Through Digitalization

M Branig, C Engel, J Schmalfuß-Schwarz… - International Conference …, 2021 - Springer
For eLearning there is a need for collaborative approaches that support inclusion for
successful lifelong learning. Employees with disabilities may lose their ability to master new …

Technology-enhanced learning: Correlates of acceptance of assistive technology in collaborative working setting

W Wilkowska, T Leonhardt, M Ehlenz… - … , LCT 2019, Held as Part of …, 2019 - Springer
Considering stagnant interest in science, technology, engineering and math (STEM), on the
one side, and an increasing dropout rates in computer science at different levels of the …

Profiling of e-learning users with accessibility needs

T Calle-Jimenez, S Sanchez-Gordon… - Advances in Usability …, 2021 - Springer
Currently, there are millions of people who are studying professional training using e-
Learning environments. A trend that has been exacerbated by the global health crisis …

Understanding Job Coaches' Perspectives on Using Virtual Reality as a Job Training Tool for Training People with Intellectual Disabilities

PP Babar, M Barry, RL Peiris - Extended Abstracts of the 2023 CHI …, 2023 - dl.acm.org
This study aimed to investigate the potential of virtual reality (VR) as a training tool for job
coaches working with people with intellectual disabilities (ID). In this work, we conducted a …