Adaptation of gaming features for motivating learners

B Monterrat, É Lavoué, S George - Simulation & Gaming, 2017 - journals.sagepub.com
Background. Many learning environments are quickly deserted by learners, even if they are
efficient. Gamification of learning environments is a recent approach used to enhance …

Adaptive gamification for learning environments

E Lavoué, B Monterrat, M Desmarais… - IEEE Transactions on …, 2018 - ieeexplore.ieee.org
In spite of their effectiveness, learning environments often fail to engage users and end up
under-used. Many studies show that gamification of learning environments can enhance …

Toward an adaptive gamification system for learning environments

B Monterrat, É Lavoué, S George - … CSEDU 2014, Barcelona, Spain, April 1 …, 2015 - Springer
In a learning situation, gamification is a way to motivate learners and enhance their
participation to learning activities by adding game elements. But it still pays little attention to …

[PDF][PDF] Toward personalized gamification for learning environments

B Monterrat, É Lavoué, S George - … (MATEL 2013) in conjunction with EC …, 2013 - liris.cnrs.fr
Many learning environments are deserted by the learners, even if they are effective.
Gamification is a growing approach used to raise learners' motivation by adding game …

A player model for adaptive gamification in learning environments

B Monterrat, M Desmarais, E Lavoué… - Artificial Intelligence in …, 2015 - Springer
Many learning environments are swiftly abandoned by the learners, even if they are
effective. Gamification is as a recent game-based learning approach that can enhance the …

Analyzing the relationships between learners' motivation and observable engaged behaviors in a gamified learning environment

E Lavoué, Q Ju, S Hallifax, A Serna - International Journal of Human …, 2021 - Elsevier
Over the last ten years, gamification has been widely integrated in digital learning
environments as a way to increase learners' motivation. However, little is known about …

To tailor or not to tailor gamification? An analysis of the impact of tailored game elements on learners' behaviours and motivation

S Hallifax, E Lavoué, A Serna - International conference on artificial …, 2020 - Springer
Gamification, defined as the use of game elements in non game situations, is a widely used
method to foster learner engagement and motivation. It is generally accepted that in order to …

Motivation for learning: Adaptive gamification for web-based learning environments

B Monterrat, É Lavoué, S George - 6th International conference on …, 2014 - hal.science
Many learning environments are deserted by the learners, even if they are effective in
supporting learning. Gamification is becoming a popular way to motivate users and enhance …

Detecting playfulness in educational gamification through behavior patterns

D Codish, G Ravid - IBM Journal of Research and Development, 2015 - ieeexplore.ieee.org
Games are not a new concept in learning. Game-based learning, simulations, and serious
games are known pedagogical methods used to build on the inherent playfulness of …

Towards the use of gamification frameworks in learning environments

M Rauschenberger, A Willems… - Journal of Interactive …, 2019 - learntechlib.org
Gamification is an established concept to apply game elements in different contexts to
engage and motivate users. Gamification has been successfully used in various use cases …