The bright and dark sides of gamification

FRH Andrade, R Mizoguchi, S Isotani - … , ITS 2016, Zagreb, Croatia, June 7 …, 2016 - Springer
Everything in life has a bright and a dark side; and gamification is not an exception. Although
there is an increasing number of publications discussing the benefits of gamification in …

A systematic mapping on gamification applied to education

S de Sousa Borges, VHS Durelli, HM Reis… - Proceedings of the 29th …, 2014 - dl.acm.org
Gamification is a term that refers to the use of game elements in non-game contexts with the
goal of engaging people in a variety of tasks. There is a growing interest in gamification as …

Adaptive gamification in education: A literature review of current trends and developments

S Hallifax, A Serna, JC Marty, É Lavoué - Transforming Learning with …, 2019 - Springer
Gamification, the use of game elements in non-game settings, is more and more used in
education to increase learner motivation, engagement, and performance. Recent research …

To tailor or not to tailor gamification? An analysis of the impact of tailored game elements on learners' behaviours and motivation

S Hallifax, E Lavoué, A Serna - International conference on artificial …, 2020 - Springer
Gamification, defined as the use of game elements in non game situations, is a widely used
method to foster learner engagement and motivation. It is generally accepted that in order to …

[PDF][PDF] Gamification in education: Real benefits or edutainment

J Rabah, R Cassidy, R Beauchemin - 17th European Conference …, 2018 - researchgate.net
Gamification of learning–the application of game design elements to learning activities–is
currently a hot, if controversial, trend in education. Proponents of gamification, on the one …

[HTML][HTML] Analysing gamification elements in educational environments using an existing Gamification taxonomy

AM Toda, ACT Klock, W Oliveira, PT Palomino… - Smart Learning …, 2019 - Springer
Gamification has been widely employed in the educational domain over the past eight years
when the term became a trend. However, the literature states that gamification still lacks …

[PDF][PDF] From gamification to gameful design and gameful experience in learning

C Dichev, D Dicheva, G Angelova… - Cybernetics and …, 2014 - sciendo.com
Learning is a goal driven social activity determined by motivational factors. To be able to
efficiently gamify learning for improved student motivation and engagement, the educators …

Pros and cons gamification and gaming in classroom

I Furdu, C Tomozei, U Kose - arXiv preprint arXiv:1708.09337, 2017 - arxiv.org
The aim of the current work is to assess the challenges that gamification in education are
facing nowadays. Benefits and disadvantages of using gamification in classroom are both …

A player model for adaptive gamification in learning environments

B Monterrat, M Desmarais, E Lavoué… - Artificial Intelligence in …, 2015 - Springer
Many learning environments are swiftly abandoned by the learners, even if they are
effective. Gamification is as a recent game-based learning approach that can enhance the …

OneUp: Supporting practical and experimental gamification of learning

D Dicheva, K Irwin, C Dichev - International …, 2018 - journal.seriousgamessociety.org
Gamification of education is still evolving. It lacks systematic studies assessing its effect in
different learning contexts. Creating gamified courses is still difficult, since there is a lack of …