The present study examines why some studies of the Proteus effect—the phenomenon that people tend to conform behaviorally and attitudinally to their avatars' identity characteristics …
Informed by the Proteus effect, the current study examined the moderating effect of belief in stereotypes on the relationship between avatar appearance and user behavior, via an …
Y Liu - Games and Culture, 2023 - journals.sagepub.com
Avatars are an integral element in most virtual environments including virtual reality and video games, and the Proteus effect initially proposed by Yee and Bailenson (2007) is a …
Studies in the Proteus Effect have shown that the appearance of avatars (ie, digital representations of ourselves) can lead to behavioral changes in users. For example …
R Ratan, J Boumis, G McNeill, A Desrochers… - Scientific Reports, 2024 - nature.com
The Proteus effect is a phenomenon found in over 60 studies where people tend to conform behaviorally to their avatars' identity characteristics, especially in virtual reality. This study …
Over a decade of research on the Proteus effect in numerous contexts suggests that people conform in behavior and attitudes to their avatars' characteristics. In order to provide clarity …
Studies in the Proteus Effect have shown that users conform to stereotypes associated with their avatar's appearance. In this study, we used longitudinal behavioral data from 1,040 …
Y Bian, L Han, C Zhou, Y Chen… - Acta Psychologica …, 2015 - journal.psych.ac.cn
With the rapid development of the virtual world, Collaborative Virtual Environments (CVEs) allow geographically separated individuals to interact via networking technology, which has …
AS Praetorius, D Görlich - Augmented Reality and Virtual Reality: New …, 2021 - Springer
Abstract The Proteus Effect, introduced by Yee and Bailenson, suggests that users of a virtual environment adapt their behaviour to the characteristics of their respective avatars …