Mobile games and learning

B DaCosta, S Seok, C Kinsell - Encyclopedia of mobile phone …, 2015 - igi-global.com
Experts have long endeavored to understand the draw of video games on youth and how
this entertainment medium might be used for education. The “anytime, anywhere, and on …

[HTML][HTML] The design of a gamified responsible use of social media

DE Marcial, L dela Peña, J Montemayor, J Dy - Frontiers in Education, 2021 - frontiersin.org
Social media is part of almost everyone's daily life. Its networking facilities redefines the way
people connect and interact with each other. However, social media is reported being …

Mobile game-based learning in secondary education: Students' immersion, game activities, team performance and learning outcomes

J Huizenga, W Admiraal, G Ten Dam, J Voogt - Computers in Human …, 2019 - Elsevier
Studies on game-based learning show positive effects, but insights into the relationship
between students' game activities and the outcomes of these activities are lacking. In this …

[HTML][HTML] Application of the educational game to enhance student learning

SY Cheung, KY Ng - Frontiers in Education, 2021 - frontiersin.org
The purpose of this study is to investigate the use of an educational game to enhance
student learning effectiveness. This study consisted of 56 college students majoring in …

[PDF][PDF] Security Education and Awareness for K-6 Going Mobile.

F Giannakas, G Kambourakis… - Int. J. Interact. Mob …, 2016 - academia.edu
Nowadays, due to the widespread participation of elementary school children in cyberspace
activities, basic cybersecurity education and awareness is deemed necessary. Within this …

A systematic review of mobile game-based learning in STEM education

F Gao, L Li, Y Sun - Educational Technology Research and Development, 2020 - Springer
Research on mobile game-based learning has been gaining attention in the past few years.
To understand the potential of mobile game-based learning in STEM education, a …

Digital game-based learning as a solution to fun learning challenges during the Covid-19 pandemic

IF Wati - … Conference on Information Technology and Education …, 2020 - atlantis-press.com
Education in Indonesia is one of the sectors that most affected by the Covid-19 outbreak.
Finally, the Ministry of Education and Culture issued a policy for learning activities carried …

[HTML][HTML] Positive effects of online games on the growth of college students: A qualitative study from China

F Li, D Zhang, S Wu, R Zhou, C Dong… - Frontiers in …, 2023 - frontiersin.org
Objectives This study aimed to explore the positive effects of online games on college
students' psychological demands and individual growth. Methods A qualitative study design …

The development of a collaborated gamified e-quiz and strategy game mobile application to increase students' motivation and continuance usage intention

R Roslan, AFM Ayub, N Ghazali… - ANP Journal of Social …, 2021 - journalarsvot.com
Gamification has been taken seriously as an educational approach that is able to facilitate
learning, encourage motivation and engagement, improve learner participation and lesson …

Teacher's and prospective-teacher's perceptions of mobile math game “proadventure” implementation in mathematics learning

A Bahauddin, W Setyaningrum - Journal of Physics: Conference …, 2019 - iopscience.iop.org
Teaching mathematics through mobile games has been praised because of its potential as a
motivating and engaging learning strategy. Yet, it is still a debatable issue in education and …