Virtual reality laboratories: a review of experiences

M Hernández-de-Menéndez, A Vallejo Guevara… - International Journal on …, 2019 - Springer
Laboratory experiences are critical to the learning process across all domains of
engineering, due to the fact that information technology has changed the educational …

Virtual laboratories for education in science, technology, and engineering: A review

V Potkonjak, M Gardner, V Callaghan, P Mattila… - Computers & …, 2016 - Elsevier
Within education, concepts such as distance learning, and open universities, are now
becoming more widely used for teaching and learning. However, due to the nature of the …

The use of augmented reality to foster conceptual knowledge acquisition in STEM laboratory courses—Theoretical background and empirical results

K Altmeyer, S Kapp, M Thees, S Malone… - British Journal of …, 2020 - Wiley Online Library
Learning with hands‐on experiments can be supported by providing essential information
virtually during lab work. Augmented reality (AR) appears especially suitable for presenting …

An augmented reality based mobile software to support learning experiences in computer science courses

U Kose, D Koc, SA Yucesoy - Procedia Computer Science, 2013 - Elsevier
Objective of this study is to improve educational processes in abstract or technical courses,
by providing a mobile Augmented Reality (AR) tool. This tool is a mobile software system …

Taxonomy of virtual and augmented reality applications in education

J Motejlek, E Alpay - IEEE transactions on learning …, 2021 - ieeexplore.ieee.org
This article presents and analyzes existing taxonomies of virtual and augmented reality and
demonstrates knowledge gaps and mixed terminology, which may cause confusion among …

Cross reality spaces in engineering education–online laboratories for supporting international student collaboration in merging realities

D May - 2020 - learntechlib.org
This paper discusses online laboratories as cross reality spaces in education. Cross Reality
(also XR) as a term is borrowed from the field of gaming and broadly describes the …

Designing augmented reality for the classroom

S Cuendet, Q Bonnard, S Do-Lenh… - Computers & Education, 2013 - Elsevier
Augmented reality (AR) has recently received a lot of attention in education. Multiple AR
systems for learning have been developed and tested through empirical studies often …

ARTutor—an augmented reality platform for interactive distance learning

C Lytridis, A Tsinakos, I Kazanidis - Education Sciences, 2018 - mdpi.com
Augmented Reality (AR) has been used in various contexts in recent years in order to
enhance user experiences in mobile and wearable devices. Various studies have shown the …

[PDF][PDF] Augmented reality in education: three unique characteristics from a user's perspective

JM Krüger, A Buchholz, D Bodemer - … 27th Int. Conf. on Comput. in …, 2019 - researchgate.net
In this paper, three technological characteristics of augmented reality (AR) are reframed from
a perceptual, user's perspective and discussed concerning their potential for education and …

Collaborative augmented reality in education: A review

DNE Phon, MB Ali… - … Conference on Teaching …, 2014 - ieeexplore.ieee.org
Globalization and innovation in technology have led to the extensive use of the latest
technology in almost every sector, and education is no exception. Different technologies …