Cities and the politics of gamification

A Vanolo - Cities, 2018 - Elsevier
Gamification is widely intended as the mobilisation and implementation of game elements in
extra-ludic situations, including the management of social problems and issues. By …

Serious gaming as a means of facilitating truly smart cities: a narrative review

M Cavada, CDF Rogers - Smart Cities at Play: Technology and …, 2023 - taylorfrancis.com
The term 'smart cities' is contested: its interpretation is becoming ever broader, often to
accommodate commercial interests. Since cities are made up of individuals, all of whom are …

Not just videogames: Gamification and its potential application to public services

A Asquer - Digital public administration and E-government in …, 2013 - igi-global.com
The aim of this chapter is to discuss how the emerging process of gamification can impact
the production of public services. Gamification is a relatively recent phenomenon that …

Gamification and citizen motivation and vitality in smart cities: A qualitative meta-analysis study

GR Latifi, MP Monfared, HA Khojasteh - GeoJournal, 2022 - Springer
Gamification has attracted the attention of many scholars of different fields such as
education, commerce, management, urban planning, and citizen science since a decade …

[PDF][PDF] Why so serious? The Role of Gamification on Motivation and Engagement in e-Participation.

SK Thiel, TP Ertiö, M Baldauf - IxD&A, 2017 - matthiasbaldauf.com
Since the emergence of e-participation platforms, an increase of public participation has not
yet been documented. Recently practitioners and researchers have begun to explore the …

The choice of serious games and gamification: a case study to illustrate key differences

M Oliveira, S Petersen - … : 5th International Conference, SGDA 2014, Berlin …, 2014 - Springer
When analyzing past and existing trends, gamification has unarguably invaded the
mainstream media in a more pervasive way than serious games. In the literature, there has …

Critical playable cities

L Hassan, M Thibault - Making Smart Cities More Playable: Exploring …, 2019 - Springer
This chapter outlines a specific framework for the creation of critical playable cities. This
framework combines three different concepts: DIY urbanism, critical design and urban …

[PDF][PDF] Play&Go, an urban game promoting behaviour change for sustainable mobility

M Ferron, E Loria, A Marconi… - Interaction Des. Archit …, 2019 - pdfs.semanticscholar.org
Designing more sustainable cities is increasingly pressing, and mobility behaviour plays an
important role in how much cities are socially, economically and environmentally …

Game. UP: gamified urban planning participation enhancing exploration, motivation, and interactions

SL Muehlhaus, C Eghtebas, N Seifert… - … Journal of Human …, 2023 - Taylor & Francis
We present our interdisciplinary research on gamification as a communication tool in urban
planning. Approaching the topic from a user-centered perspective, we combine knowledge …

The gamification of civic participation: Two experiments in improving the skills of citizens to reflect collectively on spatial issues

O Devisch, A Poplin, S Sofronie - Journal of Urban Technology, 2016 - Taylor & Francis
For civic participation to lead to sustainable civic engagement, participants need to go
through a process of collective reflection. Games have been put forward as tools to support …