Evaluating listening and speaking skills in a mobile game-based learning environment with situational contexts

WY Hwang, TK Shih, ZH Ma, R Shadiev… - Computer Assisted …, 2016 - Taylor & Francis
Game-based learning activities that facilitate students' listening and speaking skills were
designed in this study. To participate in learning activities, students in the control group used …

The game embedded CALL system to facilitate English vocabulary acquisition and pronunciation

SSC Young, YH Wang - Journal of Educational Technology & Society, 2014 - JSTOR
The aim of this study is to make a new attempt to explore the potential of integrating game
strategies with automatic speech recognition technologies to provide learners with individual …

Users' familiar situational contexts facilitate the practice of EFL in elementary schools with mobile devices

WY Hwang, HSL Chen - Computer assisted language learning, 2013 - Taylor & Francis
It is beneficial for students to experience situational learning, especially for English as a
foreign language (EFL) learning. Providing more listening and speaking opportunities could …

Effects of prior knowledge on learning performance and anxiety in an English learning online role-playing game

JC Yang, B Quadir - Journal of Educational Technology & Society, 2018 - JSTOR
The great value of applying digital games in language learning has been highlighted.
However, there has been a lack of attention paid to the effects of prior knowledge in a …

Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation

TY Liu, YL Chu - Computers & Education, 2010 - Elsevier
This paper reports the results of a study which aimed to investigate how ubiquitous games
influence English learning achievement and motivation through a context-aware ubiquitous …

Activate space rats! Fluency development in a mobile game-assisted environment

J Grimshaw, W Cardoso - 2018 - scholarspace.manoa.hawaii.edu
Activities that promote fluency development or the automatization of speech are often
ignored in second language classes because they do not teach new things; instead, they …

Language learner interaction in a massively multiplayer online role-playing game

M Peterson - Digital games in language learning and teaching, 2012 - Springer
Massively multiplayer online role-playing games (MMORPGs) have been identified in the
literature on computer-assisted language learning (CALL) as tools with the potential to …

Impacts of concept map-based collaborative mobile gaming on English grammar learning performance and behaviors

HC Chu, CC Wang, L Wang - Journal of Educational Technology & Society, 2019 - JSTOR
EFL (English as a foreign language) students usually learn by rote when they study English
grammar. They usually memorize all the grammar rules mechanically instead of learning …

A constructivist approach to game-based language learning: Student perceptions in a beginner-level EFL context

J York, JW DeHaan - International Journal of Game-Based Learning …, 2018 - igi-global.com
This article provides information on an action research project in a low-level EFL setting in
Japan. The project aims were to 1) foster spoken communication skills and 2) help students …

Can game-based learning enhance engineering communication skills?

CA Bodnar, RM Clark - IEEE transactions on professional …, 2017 - ieeexplore.ieee.org
Research problem: The enhancement of communication skills among engineering students
has been a focus within the engineering curriculum for many years. Despite this emphasis …