Memory Stay Or Stray?: Irregular Verbs Learning Using Kahoot!

M Md Yunus… - Arab World English …, 2019 - papers.ssrn.com
Even though gamification has been lingering for years now, its popularity has been rising
ever since. In fact, across disciplines and contexts, the amplification of 21st century learning …

[PDF][PDF] Benefits of gamification towards different learning styles in language learning

FN Pazilaha, H Hashimb, MM Yunusc - Benefits, 2019 - ijicc.net
In the modern age, chalk and talk may not be as relevant as it was a decade ago. With the
technology advancing exponentially, it has provided the earth citizens with its practicality …

Gamification in EFL classroom to support teaching and learning in 21st century

IS Redjeki, R Muhajir - JEES (Journal of English Educators …, 2021 - jees.umsida.ac.id
In the 21st century, the use of games becomes a trend within adults and youngsters and has
recently obtained a massive notice of academics, educators, and practitioners. Gamification …

Teachers' perceptions towards using gamification in teaching grammar for non-English majored students

A Thi Van Pham, C Minh Pham - … on E-Education, E-Business, E …, 2022 - dl.acm.org
As can be shown in literature, new technology has had a positive impact on learning in a
variety of ways. Gamification has recently been used prominently in teaching and learning in …

[PDF][PDF] Kahoot! to enhance irregular verbs learning

MA bin Azman, MM Yunus - CHANGING THE GAME: ENGLISH …, 2019 - academia.edu
ABSTRACT With 21st Century Learning being emphasised in today's education, it has come
to most of ESL teachers' realisation that plain chalk and talk might not fully work in classroom …

[PDF][PDF] Teachers' perceptions of using gamification apps in teaching speaking skill to EFL young learners

NTT Thuy, LNQ Hung - International Journal of Science and …, 2021 - researchgate.net
Gamification is a concept that is commonly used in sectors such as education, information
studies, human–computer interaction, and health. Recently, gamification apps have been …

Game-based learning platform and its effects on present tense mastery: Evidence from an ESL classroom

MI Idris, NEM Said, KH Tan - International Journal of Learning …, 2020 - ijlter.myres.net
In the 21st century, gamified learning is found to be essential for educators to assist students
in achieving mastery of English grammar because the English language proficiency of Asian …

Accessing Effect of Gamification for Primary Pupils' English Learning Performance

OK Sin, MNHM Said - Innovative Teaching and Learning Journal, 2020 - itlj.utm.my
In this era of technology, gamification is one of the ways to motivate students on second
language learning. There is an existence of English learning issue in the four English basic …

[PDF][PDF] Increasing Arabic Vocabulary Mastery Through Gamification; is Kahoot! Effective?

A Riwanda, M Ridha, MI Islamy - LISANIA: Journal of Arabic …, 2021 - academia.edu
Vocabulary (mufradat) mastery is decisive in the success of foreign language learning.
Mastering many vocabularies can improve students' listening, speaking, reading, and writing …

[PDF][PDF] Gamification to improve students' engagement in learning English

H Nikmah - ACITYA Journal of Teaching & Education, 2020 - pdfs.semanticscholar.org
This paper aim to review some theories and previous studies on the application of game-
based learning platform to improve students‟ engagement in learning English. Learning …