The Effectiveness of a Gamified Electronic Application in Developing Reading Comprehension Abilities among First‐Grade Intermediate Students in Saudi Arabia

N Fahad AlZuhair… - Education Research …, 2022 - Wiley Online Library
Gamification‐based learning is one of the interactive and student‐centered instructional
strategies that has emerged as a result of academic attempts to fulfill the needs of the current …

[PDF][PDF] The effect of gamification on Jordanian EFL sixth grade students' reading comprehension

RA Abusa'aleek… - International Journal of …, 2020 - researchgate.net
This study investigated the effect of using gamification on Jordanian EFL sixth grade
students' reading comprehension. The participants of the study were 71 students from two …

The Impact of Gamification Tools on Reading Comprehension Skills: A Comparative Study of Kahoot! Quzizz and Baamboozle of English Language Learners

H Qureshi, S Khatoon - Pakistan Languages and Humanities Review, 2023 - ojs.plhr.org.pk
Gamification tools are being utilized more frequently in education to improve learning results
and student engagement. This study looked into how well students' reading comprehension …

Implementing Gamification to Enhance Reading Engagement and Reading Comprehension of Thai EFL University Students.

T Matyakhan, T Chaowanakritsanakul… - LEARN Journal: Language …, 2024 - ERIC
Gamification is one of the innovative teaching approaches implemented in English
classrooms nowadays. However, using gamification to enhance reading engagement and …

Gamifying reading for learners' comprehension enhancement: A scoping review

YS Rao, RWM Mee, K Abd Ghani, LS Pek… - St. Theresa Journal of …, 2022 - journal.stic.ac.th
It is a challenge to create a fun and engaging educational setting, especially when reading
is involved. During language teaching, educators opt for the conventional methods but it …

[PDF][PDF] Role of Gamifcation in Doing Homework by Iranian EFL Learners

M Panahandeh, A Chalak - Journal of Studies in Learning and …, 2020 - jslte.shiraz.iau.ir
Gamification is the process of integrating games digitally to motivate people to achieve their
goals. It could be employed in educational settings to maximize the enjoyment and …

Impact of a gamified application on reading comprehension and attitude of Swahili among young learners in Kenya

A Ndegwa, M Gutiérrez-Colón… - Interactive Learning …, 2024 - Taylor & Francis
The on-going implementation of the new curriculum of the new education system in Kenya
includes the administration of technology in the classroom. In this study, this was achieved …

Impact of a gamified platform in the promotion of reading comprehension and attitudes towards reading in primary education

G Prados Sánchez, R Cózar-Gutiérrez… - Computer Assisted …, 2023 - Taylor & Francis
In recent years, the concept of gamification has appeared within the educational sector as a
methodological innovation. There are several studies that show the motivational advantages …

A mixed-method research on the effectiveness of using gamification elements in an online English course

A Çınar, Y Erişen, M Çeliköz - International Journal of Educational …, 2022 - dergipark.org.tr
This study, in which the embedded design mixed method in which qualitative and
quantitative data are applied together, aims to determine the effectiveness of gamification …

[引用][C] English Reading E-Module Based on Gamification and Contextual Teaching and Learning to Promote Reading Comprehension Skills

IA Utami, NA Drajati - Journal of Education Technology, 2024