[PDF][PDF] Gamification: A new paradigm for online user engagement

A Kankanhalli, M Taher, H Cavusoglu, SH Kim - 2012 - core.ac.uk
The trend of employing game mechanisms and techniques in non-game contexts,
gamification, has dramatically increased in recent years. Gamification can be viewed as a …

Gamification and online impulse buying: The moderating effect of gender and age

L Zhang, Z Shao, X Li, Y Feng - International Journal of Information …, 2021 - Elsevier
While gamification has emerged as one of the most promising futuristic trends in e-
commerce, how it impacts consumers' impulse buying behavior remains largely …

Effective online engagement strategies through gamification: a systematic literature review and a future research agenda

NS Jayawardena, M Ross, S Quach, A Behl… - Journal of Global …, 2021 - igi-global.com
Gamification has recently been discovered as an excellent user engagement strategy that
has the potential to improve online education, online brand engagement, and information …

Gamification for brand value co-creation: A systematic literature review

MA Merhabi, P Petridis, R Khusainova - Information, 2021 - mdpi.com
Gamification, commonly defined as the use of game elements in non-game contexts, is a
relatively novel term, yet it has been gaining popularity across a wide range of academic …

An investigation into gamification as a customer engagement experience environment

T Harwood, T Garry - Journal of Services Marketing, 2015 - emerald.com
Purpose–This study aims to provide empirically generated insights into a gamification
approach to online customer engagement and behavior (CE and CEB). There is a …

Examining the importance of gamification, social interaction and perceived enjoyment among young female online buyers in India

P Raman - Young Consumers, 2021 - emerald.com
Purpose The current research has dual motives. Firstly, this study aims to evaluate the effect
of gamification on the behavioural intention (BI) of the young female consumers to use …

Hook vs. hope: How to enhance customer engagement through gamification

AB Eisingerich, A Marchand, MP Fritze… - International Journal of …, 2019 - Elsevier
Many digital service providers have adopted gamification to promote customer engagement.
Critical questions, however, remain about the most effective way to enhance customer …

Gamification as a mean of driving online consumer behaviour: SOR model perspective

R Gatautis, E Vitkauskaite, A Gadeikiene… - Engineering …, 2016 - inzeko.ktu.lt
Gamification recently attracted attention from practitioners and researchers aiming to gain
understanding about gamification applicability. According to forecasts of various market …

[HTML][HTML] Gamified in-store mobile marketing: The mixed effect of gamified point-of-purchase advertising

J Högberg, P Shams, E Wästlund - Journal of Retailing and Consumer …, 2019 - Elsevier
This study investigates the effect of gamification on in-store mobile advertisement. More
specifically, it investigates the effect of gamification on the inclination to act on offers gained …

[HTML][HTML] Enhancing user engagement: The role of gamification in mobile apps

P Bitrián, I Buil, S Catalán - Journal of Business Research, 2021 - Elsevier
Organizations are increasingly making use of gamification to enhance users' engagement
with their mobile apps. However, more research into the mechanisms that facilitate user …