J Yang, Y Zhou, H Huang, H Zou… - 2022 IEEE 8th World …, 2022 - ieeexplore.ieee.org
Avatar refers to a representative of a physical user in the virtual world that can engage in different activities and interact with other objects in metaverse. Simulating the avatar …
Z Zhang, C Wang, W Qin… - Proceedings of the IEEE …, 2020 - openaccess.thecvf.com
We propose to estimate 3D human pose from multi-view images and a few IMUs attached at person's limbs. It operates by firstly detecting 2D poses from the two signals, and then lifting …
This paper is on highly accurate and highly efficient human pose estimation. Recent works based on Fully Convolutional Networks (FCNs) have demonstrated excellent results for this …
Recently, the vision transformer and its variants have played an increasingly important role in both monocular and multi-view human pose estimation. Considering image patches as …
M Einfalt, K Ludwig, R Lienhart - Proceedings of the IEEE …, 2023 - openaccess.thecvf.com
The state-of-the-art for monocular 3D human pose estimation in videos is dominated by the paradigm of 2D-to-3D pose uplifting. While the uplifting methods themselves are rather …
We propose embodied scene-aware human pose estimation where we estimate 3D poses based on a simulated agent's proprioception and scene awareness, along with external third …
S Choi, S Choi, C Kim - … of the IEEE/CVF conference on …, 2021 - openaccess.thecvf.com
Currently, 3D pose estimation methods are not compatible with a variety of low computational power devices because of efficiency and accuracy. In this paper, we revisit a …
J Zhang, Y Chen, Z Tu - Proceedings of the 30th ACM International …, 2022 - dl.acm.org
Estimating the 3D human pose from the monocular video is challenging mainly due to the depth ambiguity and inaccurate 2D detected keypoints. To quantify the depth uncertainty of …
This paper investigates the task of 2D human whole-body pose estimation, which aims to localize dense landmarks on the entire human body including face, hands, body, and feet …