Action specific massive multiplayer online role playing games traffic analysis: Case study of World of Warcraft

M Suznjevic, M Matijasevic, O Dobrijevic - Proceedings of the 7th ACM …, 2008 - dl.acm.org
In Massive Multiplayer Online Role Playing Games (MMORPGs) players can perform
various actions in the virtual world. We try to answer the question how is generated network …

Characterizing the gaming traffic of World of Warcraft: From game scenarios to network access technologies

X Wang, T Kwon, Y Choi, M Chen, Y Zhang - IEEE Network, 2012 - ieeexplore.ieee.org
Over the past decade, massively multiplayer online role-playing games have become very
popular and profitable, and they have attracted millions of people to play for fun in the virtual …

A model and software architecture for MMORPG traffic generation based on player behavior

M Suznjevic, I Stupar, M Matijasevic - Multimedia systems, 2013 - Springer
In this paper we present a software architecture for traffic generation based on application
level player behavior in Massively Multiplayer Online Role-Playing Games (MMORPGs). We …

[PDF][PDF] Traffic modeling of player action categories in a MMORPG

M Suznjevic, I Stupar, M Matijasevic - Proceedings of the 4th …, 2011 - centar.open.hr
In this paper we present a user action specific modeling of network traffic in a Massively
Multiplayer Online Role-Playing Game (MMORPG). We have performed measurements for …

MMORPG player actions: Network performance, session patterns and latency requirements analysis

M Suznjevic, O Dobrijevic, M Matijasevic - Multimedia tools and …, 2009 - Springer
Abstract Providing Massively Multiplayer Online Role-Playing Games (MMORPGs) is a big
challenge for future mobile, IP-based networks. Understanding how the players' actions …

Traffic analysis and modeling for World of Warcraft

P Svoboda, W Karner, M Rupp - 2007 IEEE International …, 2007 - ieeexplore.ieee.org
The popularity of MMOGs (massively multiplayer online games) has grown fast. This new
type of online games uses a different type of protocol and has other limitations to delay and …

Traffic characteristics of a massively multi-player online role playing game

J Kim, J Choi, D Chang, T Kwon, Y Choi… - Proceedings of 4th ACM …, 2005 - dl.acm.org
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing
Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its …

Game traffic analysis: An MMORPG perspective

KT Chen, P Huang, CY Huang, CL Lei - Proceedings of the international …, 2005 - dl.acm.org
Online gaming is one of the most profitable businesses over the Internet. Among all genres
of the online games, the popularity of the MMORPG (Massive Multiplayer Online Role …

Player behavior and traffic characterization for MMORPGs: a survey

M Suznjevic, M Matijasevic - Multimedia systems, 2013 - Springer
Abstract Massively Multiplayer Online Role-Playing Games (MMORPGs) are one of the most
exciting and most rapidly expanding genres of online games. This survey presents state-of …

Analysis of World of Warcraft traffic patterns and user behavior

M Kihl, A Aurelius, C Lagerstedt - International Congress on …, 2010 - ieeexplore.ieee.org
Internet traffic measurements are necessary in order to both understand how the Internet is
used and how new applications may affect the networks. World of Warcraft (WoW) is …