LEGA: a LEarner-centered GAmification design framework

J Baldeón, I Rodríguez, A Puig - … of the XVII international conference on …, 2016 - dl.acm.org
In the recent years, the gamification of learning has emerged to include game-based
thinking and game mechanics within the classroom, serving the purpose of motivating and …

[PDF][PDF] Gamification in education: Real benefits or edutainment

J Rabah, R Cassidy, R Beauchemin - 17th European Conference …, 2018 - researchgate.net
Gamification of learning–the application of game design elements to learning activities–is
currently a hot, if controversial, trend in education. Proponents of gamification, on the one …

OneUp: Supporting practical and experimental gamification of learning

D Dicheva, K Irwin, C Dichev - International …, 2018 - journal.seriousgamessociety.org
Gamification of education is still evolving. It lacks systematic studies assessing its effect in
different learning contexts. Creating gamified courses is still difficult, since there is a lack of …

OneUp learning: A course gamification platform

D Dicheva, K Irwin, C Dichev - … , GALA 2017, Lisbon, Portugal, December 5 …, 2017 - Springer
Gamification of education is still evolving. It lacks systematic studies assessing its effect in
different contexts. Creating a gamified course is still time-consuming and design limited. As …

A framework to adapt gamification in learning environments

B Monterrat, É Lavoué, S George - … Learning, EC-TEL 2014, Graz, Austria …, 2014 - Springer
Many learning environments are quickly deserted by the learners, even if they are efficient.
Gamification appears as a recent game-based learning approach to enhance the learners' …

Exploring learners experience of gamified practicing: For learning or for fun?

D Dicheva, K Irwin, C Dichev - International …, 2019 - journal.seriousgamessociety.org
Gamification in education primarily aims at increasing learners' motivation to engage in
given learning activities and thereby promote desired learning behaviors. Despite its …

[PDF][PDF] Position Paper: Gamification in the Learning Process

E Najjar, R Salhab - IJOE, 2022 - academia.edu
Recently, learning environments have transformed from traditional, lecture-based learning
environments to team-based, experiential and problem-based learning to prepare learners …

A systematic mapping on gamification applied to education

S de Sousa Borges, VHS Durelli, HM Reis… - Proceedings of the 29th …, 2014 - dl.acm.org
Gamification is a term that refers to the use of game elements in non-game contexts with the
goal of engaging people in a variety of tasks. There is a growing interest in gamification as …

Towards the use of gamification frameworks in learning environments

M Rauschenberger, A Willems… - Journal of Interactive …, 2019 - learntechlib.org
Gamification is an established concept to apply game elements in different contexts to
engage and motivate users. Gamification has been successfully used in various use cases …

A link between worlds: Towards a conceptual framework for bridging player and learner roles in gamified collaborative learning contexts

SS Borges, R Mizoguchi, VHS Durelli… - Advances in Social …, 2016 - Springer
Gamification has been widely used in education with mixed results. Some empirical findings
indicate that gamification can increase motivation and engagement in students; other …