In most current approaches to Computer Game-Playing, including those employing some form of machine learning, the game analysis mainly is performed by humans. Thus, we are …
This report documents the program and the outcomes of Dagstuhl Seminar 12191" Artificial and Computational Intelligence in Games". The aim for the seminar was to bring together …
With this document we will present an overview of artificial intelligence in general and artificial intelligence in the context of its use in modern computer games in particular. To this …
M Genesereth, N Love, B Pell - AI magazine, 2005 - ojs.aaai.org
A general game playing system is one that can accept a formal description of a game and play the game effectively without human intervention. Unlike specialized game players, such …
B Pell - Computational intelligence, 1996 - Wiley Online Library
This paper introduces METAGAMER, the first program designed within the paradigm of Metagame‐playing (Metagame). This program plays games in the class of symmetric chess …
The history of the interaction of machine learning and computer game-playing goes back to the earliest days of Artificial Intelligence, when Arthur Samuel worked on his famous checker …
This paper attempts to give a high-level overview of the field of artificial and computational intelligence (AI/CI) in games, with particular reference to how the different core research …
Games have played a prominent role as a test-bed for advancements in the field of Artificial Intelligence ever since its foundation over half a century ago, resulting in highly specialized …
SM Lucas - … Transactions on Computational Intelligence and AI …, 2009 - ieeexplore.ieee.org
The author first provides an overview of computational intelligence and AI in games. Then he describes the new IEEE Transactions, which will publish archival quality original papers …