Game traffic analysis: An MMORPG perspective

KT Chen, P Huang, CY Huang, CL Lei - Proceedings of the international …, 2005 - dl.acm.org
Online gaming is one of the most profitable businesses over the Internet. Among all genres
of the online games, the popularity of the MMORPG (Massive Multiplayer Online Role …

Traffic characteristics of a massively multi-player online role playing game

J Kim, J Choi, D Chang, T Kwon, Y Choi… - Proceedings of 4th ACM …, 2005 - dl.acm.org
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing
Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its …

Traffic analysis and modeling for World of Warcraft

P Svoboda, W Karner, M Rupp - 2007 IEEE International …, 2007 - ieeexplore.ieee.org
The popularity of MMOGs (massively multiplayer online games) has grown fast. This new
type of online games uses a different type of protocol and has other limitations to delay and …

Identifying MMORPG bots: A traffic analysis approach

KT Chen, JW Jiang, P Huang, HH Chu, CL Lei… - Proceedings of the …, 2006 - dl.acm.org
MMORPGs have become extremely popular among network gamers. Despite their success,
one of MMORPG's greatest challenges is the increasing use of game bots, ie, auto-playing …

Network game design: Hints and implications of player interaction

KT Chen, CL Lei - Proceedings of 5th ACM SIGCOMM workshop on …, 2006 - dl.acm.org
While psychologists analyze network game-playing behavior in terms of players' social
interaction and experience, understanding user behavior is equally important to network …

A traffic characterization of popular on-line games

W Feng, F Chang, W Feng… - IEEE/ACM Transactions …, 2005 - ieeexplore.ieee.org
This paper describes the results of the first comprehensive analysis of a range of popular on-
line, multiplayer, game servers. The results show that the traffic behavior of these servers is …

[PDF][PDF] Measurement-based characterization of a collection of on-line games

C Chambers, W Feng, S Sahu, D Saha - Proceedings of the 5th ACM …, 2005 - usenix.org
On-line games are a rapidly growing Internet application. Because of the cost in supporting
on-line games and the unpredictable load on servers, companies are moving toward …

MMORPG player actions: Network performance, session patterns and latency requirements analysis

M Suznjevic, O Dobrijevic, M Matijasevic - Multimedia tools and …, 2009 - Springer
Abstract Providing Massively Multiplayer Online Role-Playing Games (MMORPGs) is a big
challenge for future mobile, IP-based networks. Understanding how the players' actions …

Provisioning on-line games: A traffic analysis of a busy counter-strike server

W Feng, F Chang, W Feng, J Walpole - Proceedings of the 2nd ACM …, 2002 - dl.acm.org
This paper describes the results of a 500 million packet trace of a popular on-line, multi-
player, game server. The results show that the traffic behavior of this heavily loaded game …

The effect of latency and network limitations on mmorpgs: a field study of everquest2

T Fritsch, H Ritter, J Schiller - … of 4th ACM SIGCOMM workshop on …, 2005 - dl.acm.org
Networked games are becoming more and more important in the last years. One of the
current game evolutions is creating massive virtual environments, so called MMORPGs …